Gametrak's applications are limited only by the developers' imagination. Gametrak brings a whole new level of immersion, usability and, above all, fun to sports, fighting, dancing, flying, music, adventure, god games and many more.
"We are truly excited to be finally showing Gametrak in public" offered Elliott Myers, In2Games Managing Director. "Products like EyeToy and Dance Mats have shown that the public wants fun, innovative, new experiences. Gametrak delivers true 3D interaction, for the very first time, and Black Wind takes fighting games into a whole new dimension."
"Gametrak represents a quantum leap in videogames of all genres," added Harry Holmwood, Marketing Director. "Since PlayStation brought 3D graphics to the masses in 1994 the industry has been waiting for controller technology to catch up. We've long had games that look and sound real.... now, Gametrak makes them feel real too."
Over four years in development, Gametrak will launch in August 2004, bundled with the hotly tipped Black Wind, the world's first first person beat-em up for PS2. Dispensing with fiddly joysticks and confusing buttons, Black Wind tracks your hands as you punch, block and main your way through the action.