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Fair Strike

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Fair Strike' - Update Patch Available NOW

by Rainier on April 22, 2004 @ 9:29 a.m. PDT

Get the Fair Strike v.1.04 patch off WP (7mb)

[1] Improvements and additions

The fallowing errors were rectified:

- using combination Alt-Tab in Windows9x causes incorrect closing of the programme
- index "friendly fire" doesn't change while creating a server
- transport helicopters start in the center of the map while second "team assault session
- "team assault session" could end in a draw
- IntelĀ® Extreme Graphics 2 video card available
- otside cam available
- outside cinema cam available
- launched missile cam available
- RPM on additional joystick axis available
- new arcade joystick control available (see Control features)
- log files enabling available (launch game with command line "fs.exe -L"), log files execution.log and execution.html available in game's folder

[2] Control features

To switch between action and simulation modes main game menu:
[settings]->[game]->[special].
You can configure controls in [settings]->[controls] menu.
Adjust controls after switching
In arcade mode with joystick use:
Joystick Xaxis - turn left-right
Joystick Y axis - move forward-backward
Tail rotor axis - turn left-right (optional)
Throttle - vertical torque control (height control)
F7 - last launched missile cam view
F11 - outside cam view
Outside cam controls:
numpad 7 - zoom in
numpad 9 - zoom out
numpad 2,4,6,8 - rotation cam view
F12 - outside cinema cam view

Return to cockpit from cam view is automatic or by cockpit view buttons

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