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Vivendi Launches 'Tribes: Vengeance' 'Skinning' Competition

by Rainier on June 17, 2004 @ 1:06 p.m. PDT

Vivendi Universal Games, in cooperation with Internet community site Tribalwar.com, announced today a contest to create alternative “skins” for use within Tribes: Vengeance. The competition, which starts immediately, will end on July 9th when a panel of judges from Vivendi Universal Games, Irrational Games, and Tribalwar.com will select the best skin and award its creator a high-end graphics card from ATI Technologies and an in-game credit.

A skin is the two-dimensional texture that is placed over a three-dimensional character model to give it a unique look in a videogame.

Tribes: Vengeance will ship to retail stores worldwide in October 2004.

More information about the skinning contest can be found at http://www.tribalwar.com/vengeance/skincontest/. Information about Tribes: Vengeance can be found at the official website: http://www.tribesvengeance.com/.

In Tribes: Vengeance gamers become immersed in a roiling galactic thriller. Throughout the game, the player catches glimpses of myriad interrelated stories that unfold behind-the-scenes and is given the opportunity to experience the full scope of the single-player story through multiple viewpoints and characters. Utilizing the all-new Vengeance Engine powered by Unreal™ technology, the world is brought to life with characters that have facial expressions and fully-realized personalities, vehicles that kick up dust as they pass by, and weapons that display spectacular effects. Tribes: Vengeance will also build upon the Tribes series’ legendary online multiplayer action by continuing to focus on team-oriented goals and fluid movement. Developer Irrational Games has hired one of the Tribes community’s leading developers to head up the design and creation of the game’s multiplayer component. Particular focus is being given to making Tribes: Vengeance easily accessible to the video game modification (MOD) community. Irrational Games and VU Games have worked together to ensure that Tribes: Vengeance’s game modification tools are easily accessible and robust.

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