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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Soldner' - Community Hub & Update Patch Coming

by Rainier on June 23, 2004 @ 4:08 p.m. PDT

Jowood has announced that they are launching a Soldner Community Hub to inform the players about the progress on the current developments, and keep everyone up-to-date on what the team is creating and what to expect in the next update. At the same token Wings Simulation is working on yet another patch, due later this week, for their multiplayer FPS, read more for detailed fix list ...

Currently, as in any war, the greatest problem we’re facing is accurate information, and getting that information out to the players as quickly and easily as possible. We’ve got a daunting task of responding to all the great ideas and feedback on the forums. Understandably, some players are worried that their responses are falling on deaf ears.

So one of our main priorities right now, is the creation of a Community Hub. The Community Hub will inform players about the progress on the current developments, and keep everyone up-to-date on what the team is creating and what to expect in the next update. Information on what we’re doing won’t be a closely guarded secret within the halls of Wings HQ, but available for everyone and with new information added regularly. As soon as we know it, you’ll know it.

Soldner is what could be classified as a ‘Living’ project, just because its in-stores doesn’t mean the experience is complete. There’s a whole lot more we want to do with Soldner.
The game is going to grow and change over time with new features and content. We’ve got some really great stuff lined up, and expect to see new updates for the game on a regular basis. So with your help, continued support and feedback, we hope to make Soldner one of the all time great games.

-The Soldner Team.

Update News:

The next update is currently in Stress Testing with the Jowood’s QA department, and so far the feedback has been extremely positive.

Here is a glimpse of the the current state of the upcoming update.

  • Soldier: Parachutes wont open automatically any longer
  • Soldier: Fixed a "No Head" bug (IR active when entering a vehicle)
  • Soldier: Fix for Multiple death on spawn (result of hammering the "play" button during lag)
  • Soldier: Head bobbing implemented in 1st person view mode
  • Commander: Commander cant assign himself targets any longer
  • Commander: Added Transparency mode for commander mode
  • Commander: Fixed camera problem in Commander Mode
  • Commander: Waypoints set by your commander will now be shown in the radar too
  • Commander: Split Team funds now works again
  • Commander: Commander will now see all assigned tasks
  • Commander: All Commander Tasks will be removed at the end of a round and/or a map restart
  • Commander: Fixed a crash which occurred when two team members received the same attack target by the commander
  • Commander: Fixed "frozen-soldier bug": when leaving commander mode after commander kit was used
  • Commander: Vehicle controls are disabled when in commander mode
  • Vehicle: No more "Crazy heartbeat" after leaving a Vehicle
  • Vehicle: Vehicles no longer bouncing/jumping on spawn or entering
  • Vehicle: Fixed the infamous wormhole bug (player get warped through map when leaving a vehicle in rare occasions)
  • Vehicle: No more third person scope when a teammate is entering a vehicle while the driver is using the scope.
  • Vehicle: Brake fix, due to the physic changes in the last patch the brake-settings got to weak. They are back to full power again. (send us feedback)
  • Vehicle: Fixed a CTD which occurred when a "hooked" vehicle got shot of the hook and the Pilot of the Helicopter pressed "h" at the same time
  • Vehicle: Vehicle Controls work properly now while the player map is open
  • Vehicle: Fixed a bug where it was possible to enter a Vehicle while inside the 2nd level of a building
  • Player Map: The player map now also works in Flyers
  • Player Map: The player map now starts in transparency mode by default
  • Player Map: Added option to display player nametags in the player map. Press "," on the Num Pad to change between the options
  • Game Mode: Flag posts in Conquest mode are much more solid now
  • Game Mode: All Game Modes now have a default time limit setting. Example: Conquest 45 Minutes. This can be adjusted by the server admin
  • Weapon: Grenades shots from the Milkor will now have proper Collision detection
  • Weapon: The knife doesn't disappear anymore when you carve a team logo
  • Weapon: The progress bar won't be displayed anymore when using a knife on something different than a building
  • Weapon: Fixed a Desktop Crash which occurred when Rockets missed their target and didn't stop flying
  • Joystick: "X" and "Z" axis are now fixed for flyers
  • Joystick: Joystick support must now be manually activated to use
  • Server: Added an option to password protect LAN servers
  • Server: Added "ServerKeepAlive File" (for automated restart of crashed or frozen servers)
  • Server: Overall stability of the stand alone server improved
  • Appearance: Fix and optimization for rendering of 3D Particles
  • Appearance: Fixed Problem with lost Tree textures after ALT & TAB during loading
  • Score List: Team list fix, team list always visible when more than 8 players
  • Terminal: Player stops now automatically when opening a terminal while running
  • Effect: Added new explosion effect for Hydra rockets
  • Portal: Enabled double-clicking to join a server
  • Net code: Network bandwidth improvements and fixed the estimated bandwidth
  • Balancing: Team kills will only reduce the cash from the team killer and not any longer from the team cash
  • Portal: Player numbers in the server list should be accurate now (still working on optimization and the Ping update)
  • Balancing: Conquest-caps drop much slower now when a team lost all flags but still has people in game
  • Single Player: Fixed a bug where upon leaving the terminal after having equipped a teammate the camera would remain fixed and controls would remain disabled

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