NEW CONTENT AND FEATURES
- Menu and Game Features
- MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
- Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
- Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
- Server Favorites option added to server browser.
- IP address can be pasted into Add Server dialog box.
- The choice to hear English Only dialog for all VO's added to Options Menu.
- 3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
- Pixel added to the middle of the crosshair.
- Flight ceiling added to helicopters.
- Dedicated Server
- Dedicated server supports the creation of a multiple mod/game mode map list
- Added an option to force team switch at the end of a round.
- Added an option to carry tickets over between rounds.
- Can force players with a defined string in their name (such as a Clan tag) to a particular team.
- Crosshair pixel center point option added.
- Toggle for crosshair hit feedback added.
- Toggle for death camera options (orbit/reveal killer/free cam) added.
- TK punish mode options added.
- Reserved slots password functionality added.
- Option to disable the Flag Warning mini-map icon added.
BUG FIXES
- Disappearing/duplicate missiles bug fixed.
- Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
- Punkbuster button is easier to see, and easier to select.
- Selecting the current weapon from the weapon menu will close the menu.
- Free camera prediction moved to client side to give smoother control.
- Removed splash physics from friendly explosions when Friendly Fire is off.
- AI visibility is now properly blocked by overgrowth/undergrowth.
BALANCE/GAMEPLAY TWEAKS
- Jeeps take less damage in water.
- Jeep top speed and torque increased.
Helicopter bullet damage decreased against light vehicles and air vehicles. - The ability to track air targets was lowered for vehicle mounted heat seekers.
- MUTT tow rocket changed to a heat seeker
- MUTT rocket reload time increased, ammo count decreased.
- Cobra heat seeker rate of fire decreased.
- Increased destabilization of Cobra when player leaves pilot seat.
- Slightly reduced Cobra hit points.
- M60 damage vs. helicopters increased.
- LAW and RPG damage vs. helicopters significantly increased.
- BM21SAM minimum firing pitch angle lowered.
- BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
- Increased ammo count of M46 from 30 to 50 rounds.
- Replaced static crosshair with animated one in all mounted MG's.
- Falling damage when going down stairs reduced.
- Flaming Dart air towers are less vulnerable to explosives and mortar attacks.