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Thief: Deadly Shadows

Platform(s): PC, Xbox
Genre: Action
Publisher: Eidos
Developer: ION Storm
Release Date: May 25, 2004 (US), June 11, 2004 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Thief: Deadly Shadows' (Xbox/PC) SaveGame Bug Detected

by Rainier on June 9, 2004 @ 12:15 a.m. PDT

Garrett finds himself without allies, standing alone between the city and the forces that would crush it. Will his skills be enough to save the dying city? Can he survive betrayal, assassins, and war in the labyrinthine city streets? Will he destroy or be destroyed by the evil he awoke? And finally, what must he do to get what he wants most of all: to be left alone plying his trade as the city's greatest ... thief?
The official Ion Storm community forum has turned up rumor of a possible AI bug in Thief: Deadly Shadows. If you save and load your in-game progress it will apparently reset the difficulty setting of the game to Normal. Playing Thief 3 on high difficulty has a severe AI distinction where guards are more alert and react differently to open doors, stolen objects and other items. Ion Storm has recognized the problem and are currently working on a solution, which should be easily patchable for the PC edition, on the other hand Microsoft only allow Xbox live patching for online game experiences, which is not the case with Thief 3. To be continued....
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