“Xbox 360 is the perfect partner to the ultimate video gaming heroine, Lara Croft,” said Matt Gorman, senior brand manager for Tomb Raider: Legend. “It enables us to make the Tomb Raider experience realistic and immersive in next generation, high-definition worlds like never before.”
Crystal Dynamics exploit the power of the Xbox 360 with its newly created graphics system for Tomb Raider: Legend. With support for real-time per pixel lighting, shadows and normal-mapping among other improvements, the Tomb Raider world has never been as lifelike. Gamers will be dazzled with hardcore adventure and exploration as well as organic environment and physics-based puzzles within an incredibly detailed world. Bringing to life a new sense of awe and wonderment in stunning and immersive environments, the Xbox 360 demonstrates Lara’s intricately animated expressions, fluid movement and realistic abilities, equipped, of course, with state of the art gear and weaponry.
“My original vision for Lara can nearly be realized with the muscle of the Xbox 360,” said senior designer at Crystal Dynamics, Toby Gard. “The stunning graphics and scope of how Lara can move and interact with her surroundings will be astounding.”
Created by Crystal Dynamics with senior designer Toby Gard, Lara’s original creator, the game is slated for simultaneous release on both Xbox platforms in spring 2006.