Get the GT Legends v1.1.0.0 Patch off WP (58mb)
Installation
Run the setup executable file and follow the instructions on screen.
Changes in this Update
- Fix for intermittent missing car shadows in MP.
- Fix for slow loading game clients missing race starts in MP.
- Fix non-scrolling client grid list.
- Fix for missing wheels in dedicated server replays.
- Fix for intermittent invisible cars with shadows.
- Fix for MP lobby sort crashes/hangs.
- Dedicated server now supports a maximum of 36 cars.
- Alt-tab stability improvements.
- Various localisation fixes.
- Loss of client connection to lobby no longer causes immediate disconnect from game server.
- Fix for inverted mirrors in Ford Escort.
- Various car model/paint improvements.
- Fix for Spa corner cutting problems.
- Fix for Imola and Magny-Cours locked garage door in MP.
- Improve braking marker visibility at Anderstorp.
- Fix for incorrect lap records in MP.
- Fix for missing opponent laptimes when joining MP qualifying session.
- Cup system unlockable track fixes.
- Fix for missing brake markers at Imola and Zolder under lower detail level settings.
- Fix for two cars sharing one garage at Donington.
- Shadows optimised.
- Fix for dedicated server intermittently failing to connect to the lobby over slow connections.
- "Low" shadows option now shows ambient car shadow.
- Fix for missing Mercedes 300SL external idle sounds.
- Left Alt + F key manually resets force feedback.
- Lobby password now gets saved between sessions.
- Race length now shown in MP monitor screen.
- Fix for badly mapped spectator cars at Zolder.
- Fix for lobby lap sorting done alphabetically bug.
- Automatic startup option (+auto) added to dedicated server.
- Results file now includes car number.
- Fix for premature brake failure with some cars.
- F12 screenshots saved as TGA, not JPG.
- Fix for duplicate screen grabs in replay mode.
- Fix for best lap times from prac/qual appearing in race statistics.
IMPORTANT NOTE: the quality of the MP experience is very much determined by the connection quality of the clients and server - running high numbers of clients greatly exaggerates any such problems. It is therefore recommended to limit servers to a maximum of 16 clients, unless the connection quality of all players is known to be good (both in terms of bandwidth and stability).
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