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Auto Assault

Platform(s): PC
Genre: Online Multiplayer
Publisher: NCSoft
Developer: NetDevil

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'Auto Assault' Tools of Destruction - Screens

by Rainier on Dec. 1, 2005 @ 5:12 p.m. PST

Combine fast-paced vehicular combat with high-tech, futuristic weaponry and hundreds of intense skills and you get Auto Assault – a unique departure from traditional Massively Multiplayer Online Role Playing Games (MMORPGs). Hop in your own customized cars, semis, and motorcycles and prepare to fight the mutated creatures and bandits of Auto Assault's post-apocalyptic world. Battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. Auto Assault uses the power of the Havok physics engine to let you make insane jumps, send obstacles flying and even blast bridges, buildings, fences and trees with your car-mounted rockets. Anything you can hit, you can destroy!

The front-mounted weapon provides the chassis with a powerful forward-firing offensive ability. Front Weapons are restricted into two size categories, small weapons for bikes and buggies, and all others. Front Weapons are mounted on a fixed, forward facing hardpoint, and they are limited by a variable forward TacArc. This usually restricts the weapon from firing directly to the left, right, or rear of the chassis. The Fixed Mount allows the quick interchange of any ordnance designated for the Front Weapon position.

The Rear Weapon mount differs from the Front or Turret Weapon mounts as the weapons affixed to the rear-end of the chassis (generally attached to the rear bumper bar or in that proximity) are often not deemed “offensive” weapons but can be very dangerous nonetheless. Manufacturers generally divide Rear Weapons into three categories: Mines, Drops, and Seekers. Mines are dropped devices that trigger explosives or deliver other harmful effects once driven over. Drops are a constant release of material or substance that can impede other chassis, such as oil slicks, smokescreens, and acid pools. Seekers are essentially mobile Mines that seek out and find targets. The driver can generally use any of these Rear Weapons by a simple push of the button.

The Turret Weapon allows the driver to engage enemies in a full 360-degree circle around the chassis, though the type of chassis restricts the size of the Turret Weapon useable. While the Turret Weapon can target and engage an enemy no matter where it is, the Turret Weapon’s own TacArc restricts its ability to engage multiple targets at the same time in that pie-shaped arc. This mount is also universal, meaning it can be quickly swapped with other Turret Weapons, given the chassis restrictions. Examples of turret weapons include old-world machine guns, rocket launchers, lasers, razerdisk launchers, recoilless rifles, cannons, and other high-tech weapons. These weapons are ultimately very useful, giving the chassis a powerful way to engage the enemy no matter what direction the chassis is facing. The kinetic energy of a chassis traveling at high speed can be a very dangerous weapon in its own right, and many drivers take advantage of this by mounting all sorts of spikes, rams, scoops, or other objects to the front of the chassis. Generally mounted to the front bumper bar or in that proximity, the Melee Weapon can cause an enormous amount of physical damage when used to strike or ram an enemy, especially when utilized with a high mass vehicle at high speed. There are no size restrictions for Melee Weapons.

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