Archives by Day

December 2024
SuMTuWThFSa
1234567
891011121314
15161718192021
22232425262728
293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Counter-Strike Source' Gets Steamy Update #35

by Rainier on Dec. 20, 2005 @ 6:42 p.m. PST

Valve's SteamPowered website has been updated with details regarding the latest update for its online delivery system Steam. As promised this release add two new models (G.I.G.N and Guerilla), a nade exploit, bot fixes, and various other tweaks and fixes. Just restart Steam for the effects to take place.

Counter-Strike: Source

  • Added G.I.G.N and Guerilla player models
  • Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
  • Fixed crosshairs when running in a widescreen aspect ratio
  • Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
  • Fixed bug where players were able to throw grenades through thin walls
  • Added a server message for teammate attacks
  • Fixed buy menu not having mouse focus
  • Fixed buy menu re-opening when you try to close it.
  • Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
  • '&' chars in player names show in the scoreboard and spectator UI
  • In-eye spectators see punch angles
  • Fixed bots thinking they are still on a higher nav area when they fall off
  • Added nav area ID to the bot debug prints
  • Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
  • Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
  • Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height

blog comments powered by Disqus