Serious Sam II v2.066 fixes :
- added dedicated server support (see DedicatedServer.txt in the patch)
- vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement
- server list can now be properly used with the mouse
- fixed scrolling of some lists (levels, profiles)
- swapped function of up/down arrows in some menu screens
- options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa
- Netricsa icon will no longer appear if subtitles are turned off
- playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...)
- difficulty setting wasn't properly restored when loading a saved game
- match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients
- version number in the main menu is now more visible
- added a beep sound when a new line appears in the chat console
- added support for resolutions with strange aspect ratio (namely, 1280x1024).
- in cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen
- added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo)
- servers can now be password protected via the 'net_strConnectPassword' cvar
- to join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar
- added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'
- bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization)
- added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu)
- fixed problem with sound playback and mouse input on multi-(core-)CPU systems
- fixed wrong performance detection on Intel integrated graphics chips
- fixed wrong profiler timings under dual-core CPUs
- when toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required
- weapon can't be changed while recoiling
- added message for recently picked items
- game can't be quick loaded in multiplayer
- fixed jerky movie playback on slower CPUs
- added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1")