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Telltale Games Secures Investment And Expands Staff

by Rainier on May 3, 2005 @ 3:43 a.m. PDT

Telltale, founded by former LucasArts employees, confirmed today that is has closed $0.6 million in private financing assisted by the financial advisory firm avance. These funds will be used to further finance the development of its comic book based adventure Bone, and also to expand the staff with various former LucasArts programmers, artists and designers, as well as a former Evil Genius lead artist. Read more for details ...

Bone is also the flagship title for Scholastic's new graphic novel imprint Graphix, which launched in February. In addition Telltale has recently signed an agreement to work on a still to be announced license.

The funding is the first round for the company and attracted accredited investors from across the US. Dan Connors, CEO, said he saw the funding as an endorsement of Telltale’s vision. “The investment community is saying “Telltale” is a unique company with a clearly differentiated proposition, ideally positioned in the fastest growing segment of the video game industry”

The company confirmed that the board and management team of Telltale has also been strengthened as a result of the completion of this financing round. Matthew Le Merle, Group Leader of The Monitor Group LP, will join the Board of Directors as Chairman of the Board and John Ciacchella, head of the High Technology Practice of AT Kearney, Inc. will become a Director. Andre Blanadet of avance will join Telltale as CFO.

Telltale’s distinctive focus has proven extremely attractive to owners of exciting and popular characters and franchises. The company has recently signed the Bone license created by Jeff Smith of Cartoon Books, as well as a second agreement to work on a still to be announced license. Bone is also the flagship title for Scholastic’s new graphic novel imprint Graphix.

In light of this significant demand, Telltale is proud to announce a number of additions to its team – all of who are located at Telltale’s headquarters in San Rafael, California.

Joining the Design team is Greg Land, a seasoned veteran and lead level designer on Jedi Star Fighter and Republic Commando. The programming team sees the addition of Karen Petersen a veteran programmer, credited on acclaimed products such as Escape From Monkey Island, Gladius, and Knights of the Old Republic II. Joining the art staff is Brian Gillies lead artist of the innovative Evil Genius, as well as Motocross Madness 1&2. Also joining the art staff is Lea Mai Nguyen, a lead artist on RTX Red Rock with credits on titles ranging from Escape from Monkey Island to Jedi Knight II. Rounding out the new arrivals is Aaron Foltz who will join the Accounting and Finance department.

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