Get the SWAT 4 v1.1 Patch off WP (22/45mb)
Changes made With Patch (1.1)
- Added multi-player versions of 3 single-player missions
- MP-ConvenienceStore
- MP-Hotel
- MP-JewelryHeist
- Added the SWAT 4 SDK, available as 'SWAT4_SDK.zip' in the SWAT 4 installation directory (PLEASE NOTE THAT THE SDK IS NOT SUPPORTED!!!)
- Added Massive Streaming Ad Support
- Fixes for several exploits
- Fixed UMP .45 JHP ammunition to have correct ballistics properties
- ToggleBehindView console command no longer works in multiplayer
- Fixed potential wallhack exploit
- Fixed recoil negation keybinding exploit
- Fixed exploit that allowed players to make themselves appear to be arrested
- Improved validation for game content (INI files and binary packages)
- Fixed crash in FD3DTexture::Cache
- Fixed problem where kicking by ID would kick the wrong person
- Fixed problem where player IDs would not display in the GUI in co-op games.
- Admins can now set up to 256 IP Policies (i.e., for banning players) instead of the previous limit of 50.
- Fixed problem where servers with 16/16 players would still show up when "Filter out full servers" was enabled
- Fixed problem where incorrect server information would be returned when ping filtering was enabled
- Fixed problem where only Rapid Deployment games would be returned when filtering servers for the Co-op game type
- Fixed several issues related to language localization
- Fixed issue with character not appearing in Russian localized SKU
- Fixed cases where some game strings were localized preventing them from being properly translated in some regions
- Fixed issue where server password characters were restricted in then password popup dialog but not in the server setup page. Server password characters are now completely unrestricted.
- Fixed problem where if you switch from Internet to LAN during a server browser refresh some Internet servers would show up in the LAN listing
- Fixed a problem where equipment selection would not work correctly in certain situations
- Fixed problem where if your voice type was set to Random it would change in-game every time you pressed the o, m, or b keys
- Removed unused network uplink code that was not necessary but would cause problems when enabled in INI files
- Fixed problems with mirrors in the MP-Hotel map
- Functionality added for Intel 915G/945G cards for SWAT 4
- Increased default timeout for clients when reconnecting to a server. This should reduce the likelihood of users being disconnected during map changes due to long load times on older machines and some hardware configurations.
- Small load time improvement
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