The Falklands War: 1982 is the first purely historical simulation from ProSIM, long known for their ultra-realistic, but mostly hypothetical, real-time simulations of the modern battlefield (BCT Commander, ATF: Armored Task Force, and Raging Tiger: The Second Korean War). Using an enhanced Raging Tiger game engine (itself an enhanced ATF engine) The Falklands War: 1982 does a superb job of modeling every aspect of the conflict fought in the South Atlantic between Great Britain and Argentina, and is most definitely the most thorough treatment of the subject ever seen in a computer wargame.
Designed by a veteran British artillery officer, Gary Bezant, The Falklands War: 1982 does more than just accurately recreate the brutal fighting for the barren windswept island chain, it also gives players a chance to understand how those battles came about, and exactly what units were involved. Unlike the battles for the liberation of France during the Second World War, or the march across Europe by Napoleon, for the majority of wargamers knowledge of the Falklands conflict remains periphery at best. Thanks to The Falklands War: 1982 though that won't be the case anymore!
As in previous ProSIM releases gamers can expect the same exacting standards they've come to appreciate in a ProSIM game. Maps are based on real-world topography, weapon platforms are minutely modeled, the AI follows intelligent, realistic plans of action, and artillery is rendered so accurately you'll swear you'll smell cordite and have a ringing in your ears after playing. Expect all the other goodies too, like a hefty detailed printed manual, scenario creation ability and of course a full suite of multiplayer options.
The Falklands War: 1982 isn't just Raging Tiger wrapped up in a new shell though, as plenty of new and exciting features have been added to better simulate the conflict. For example, while most ProSIM games are known for their emphasis on vehicular action the Falklands was mostly an infantry battle. To reflect this, the system now handles infantry at an individual basis even at a company level. Even bayonet charges are possible!
A dynamic weather system makes its debut in this release, and the addition of variable troop skill levels both allows the game to showcase the difference between special op soldiers and aged reservists, and enhance the replayability factor. Speaking of special ops there are scenarios allowing players to experience special force insertions, and there are also amphibious landings to be had, and much more.