- improved: car dynamics;
- improved: NPC & Combat AI;
- improved: weapon's balance;
- improved: helicopter dynamics, you can now turn on the spot;
- improved: barrel physics;
- added: cans to refuel different kinds of vehicles;
- added: Weapon repair upgrades;
- added: support of non-4:3 video modes;
- added: the Nissan(Melarud) car now has it's own gfx-interface (cockpit);
- added: NPC reacts on car horn;
- added: steering Wheel Sensitivity lacks Plus and Minus signs;
- added: informative messages appear while upgrading;
- optimized: grass rendeing and fixed flickering on hilltops;
- optimized: Bodies of Drivers accumulate over time
- fixed: crash while loading some save files;
- fixed: camera control when firing from the Pirania;
- fixed: rendering error in landscape while flying a plane;
- fixed: some situations where the user car would disapear;
- fixed: sometimes in the vehicle list NPC names are displayed;
- fixed: list of vehicles, now the last car you were using is N1;
- fixed: when FPS are low you could fall through the map while driving a car;
- fixed: the snake wasn't able to bite you while you were crawling;
- fixed: car kills NPC's from slight touch;
- fixed: car map indicators remained even after it was destroyed;
- fixed: when you fire the RPG and quickly switch to a different weapon the remaining ammo does not decrease;
- fixed: size of the moon;
- fixed: corrupted frames beetween AVI movies were visible;
- fixed: windows appear as dark squares while it's raining;
- fixed: some open doors dissapear at certain view angles on indoor levels;
- fixed: flickering triangles on bus (3rd person view);
- fixed: boat appears to be filled with water;
- fixed: boat trace can dissapear and flicker under some viewing angles;
- fixed: flickering carpets in federal base;
- fixed: posters in bar vanish as you turn away from them;
- fixed: dog does not cast shadows;
- fixed: water and landswell are not animated in 6th cutscene;
- fixed: white square from car lights are visible on GeForce cards(1th person view);
- fixed: on some occasions a white square is clearly visible around the moon;
- fixed: savegame icon does not contain horizon and fog when saved in plane;
- fixed: slight screen borders darkening on GeForce cards with Bloom effect on;
- fixed: fog from car lights casts shadow;
- fixed: portals on airport and city;
- fixed: sports car's wheel are not clipping by the ground
- fixed: grenades get stuck in the doorways and windows;
- fixed: NPC standing in chairs;
- fixed: missions "The Intimate drama - 1 and 2";
- fixed: a metal clanking sound plays, if the user's character stabs the curtains;
- fixed: user character stands in the air inside don pedro's island house;
- fixed: passer-by's in Pueblo Faro walk in air near the bar;
- fixed: the dead body lies in incorrect positions;
- fixed: money obtained from the bus drive missions is not consistent;
- fixed: if the music settings is set to min (any %), and the user rests in game, then suddenly the music blasts to 100%;
- fixed: characters speach is too quiet;
- fixed: wrong message when paying for a vodka shot at the Puerto Sombra bar;
- fixed: change a tire icon does not update correctly;
- fixed: no driver in the taxi in pueblo-faro;
- fixed: PSS is not available in the Trade Menu;
- fixed: jaguar floats across screen at treetop level;
- fixed: character fails to stop running if objectives window is open;
- fixed: hint appears if the user is on the other side of wall;
- fixed: soldiers do not hold Shotguns properly;
- fixed: the two Policemen appear to stare at the ground;
- fixed: npc die on contact with grenades, and not from the actual explosion;
- fixed: prison A.I. gets stuck in doorways;
- fixed: remove voice "A-a-a" when passer-by's are running away from player.
- fixed: problem with invisible NPC
More articles about Boiling Point: Road to Hell