- improved: car dynamics;
 - improved: NPC & Combat AI;
 - improved: weapon's balance;
 - improved: helicopter dynamics, you can now turn on the spot;
 - improved: barrel physics;
 
- added: cans to refuel different kinds of vehicles;
 - added: Weapon repair upgrades;
 - added: support of non-4:3 video modes;
 - added: the Nissan(Melarud) car now has it's own gfx-interface (cockpit);
 - added: NPC reacts on car horn;
 - added: steering Wheel Sensitivity lacks Plus and Minus signs;
 - added: informative messages appear while upgrading;
 
- optimized: grass rendeing and fixed flickering on hilltops;
 - optimized: Bodies of Drivers accumulate over time
 
- fixed: crash while loading some save files;
 - fixed: camera control when firing from the Pirania;
 - fixed: rendering error in landscape while flying a plane;
 - fixed: some situations where the user car would disapear;
 - fixed: sometimes in the vehicle list NPC names are displayed;
 - fixed: list of vehicles, now the last car you were using is N1;
 - fixed: when FPS are low you could fall through the map while driving a car;
 - fixed: the snake wasn't able to bite you while you were crawling;
 - fixed: car kills NPC's from slight touch;
 - fixed: car map indicators remained even after it was destroyed;
 - fixed: when you fire the RPG and quickly switch to a different weapon the remaining ammo does not decrease;
 - fixed: size of the moon;
 - fixed: corrupted frames beetween AVI movies were visible;
 - fixed: windows appear as dark squares while it's raining;
 - fixed: some open doors dissapear at certain view angles on indoor levels;
 - fixed: flickering triangles on bus (3rd person view);
 - fixed: boat appears to be filled with water;
 - fixed: boat trace can dissapear and flicker under some viewing angles;
 - fixed: flickering carpets in federal base;
 - fixed: posters in bar vanish as you turn away from them;
 - fixed: dog does not cast shadows;
 - fixed: water and landswell are not animated in 6th cutscene;
 - fixed: white square from car lights are visible on GeForce cards(1th person view);
 - fixed: on some occasions a white square is clearly visible around the moon;
 - fixed: savegame icon does not contain horizon and fog when saved in plane;
 - fixed: slight screen borders darkening on GeForce cards with Bloom effect on;
 - fixed: fog from car lights casts shadow;
 - fixed: portals on airport and city;
 - fixed: sports car's wheel are not clipping by the ground
 - fixed: grenades get stuck in the doorways and windows;
 - fixed: NPC standing in chairs;
 - fixed: missions "The Intimate drama - 1 and 2";
 - fixed: a metal clanking sound plays, if the user's character stabs the curtains;
 - fixed: user character stands in the air inside don pedro's island house;
 - fixed: passer-by's in Pueblo Faro walk in air near the bar;
 - fixed: the dead body lies in incorrect positions;
 - fixed: money obtained from the bus drive missions is not consistent;
 - fixed: if the music settings is set to min (any %), and the user rests in game, then suddenly the music blasts to 100%;
 - fixed: characters speach is too quiet;
 - fixed: wrong message when paying for a vodka shot at the Puerto Sombra bar;
 - fixed: change a tire icon does not update correctly;
 - fixed: no driver in the taxi in pueblo-faro;
 - fixed: PSS is not available in the Trade Menu;
 - fixed: jaguar floats across screen at treetop level;
 - fixed: character fails to stop running if objectives window is open;
 - fixed: hint appears if the user is on the other side of wall;
 - fixed: soldiers do not hold Shotguns properly;
 - fixed: the two Policemen appear to stare at the ground;
 - fixed: npc die on contact with grenades, and not from the actual explosion;
 - fixed: prison A.I. gets stuck in doorways;
 - fixed: remove voice "A-a-a" when passer-by's are running away from player.
 - fixed: problem with invisible NPC
 
More articles about Boiling Point: Road to Hell

