Wake Island 2007
That's right, the 1.03 update bundles the first Official map release from EA and DICE. In this case the map is a modern-era update of one of the most popular maps from Battlefield 1942 -- Wake Island. The People's Liberation Army has invaded Wake to threaten American supply lines. In response the US Marine Corps has been dispatched to reclaim the island.
New Features
- Stats compare - view the extended stats details for any other player in your BFHQ simply by double-clicking on their name on the leader board or using the new search feature
- Server Favorites and History - find your favorite servers that much easier. No more searching for them through the main server list
- Nickname Prefix - Add and change your clan tag to your account name at will. No more creating alternate account names to cover the changes in your competitive lifestyle
- Supply Drop Icons - Supply drops now appear on the main map and within the 3D Map. Find that elusive supply drop much, much quicker
- Points for Destroying Command Objects - players now receive points for destroying the commander's toys. Special Forces players rejoice
- Server Reserved Slots - Server Operators can now set aside slots for their admins to join a full server at any time
- Vehicle Passengers - the names of players in a vehicle with you are now displayed when you enter or change seats
- Countermeasures - a reload bar has been added for vehicle countermeasures. You'll always know now when you can set off that next flare
Tweaks
- Point Farming changes - DICE has implemented functionality that makes it significantly harder to point farm on Ranked Servers
- Mod Support - Mods now work properly with the Dedicated Server! Additionally, the game will automatically switch mods when joining a server that is running a mod you have installed but do not have activated
- Map tweaks - Spawn menu map and Commander maps now scale based on the size of the level being played (16, 32 or 64 players). Mini-map also scales automatically based on the vehicle type you are using (manual changes to zoom levels are remembered as well)
- Commander scoring - No more TKs from Artillery
- Vehicle tweaks - No more accidental kills from bumping a friend with your tank (try to avoid hitting him at speed though) and no more struggling uphill in an APC. Also no more improper TK allocation from vehicle explosions
- Auto Team Balance tweaks - Commanders and Squad Leaders now immune to team switch
- Anti-Air Missiles - These are now much more effective against fast-movers
…and, of course, more. Look for the patch soon.
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