"Creating the model of 'The Rock' was an intricate part of the development of the next installment of the Spy Hunter franchise," said Realscan CEO Frank DeMarco. "The high level of detail players will experience when controlling Alex Decker was made possible by our innovative RealCaptureTM process. This will provide them with a more realistic gaming experience."
RealCapture allows Realscan 3D to capture geometry and color at over 8 mega pixels, resulting in superior geometry and texture maps. It permits the capture of high-contrast black and white subjects and eliminates baked-in specular highlights. RealCapture also acquires materials such as metals and other shiny, reflective surfaces, which present problems to traditional scanning systems.
"Our model will enhance the enjoyment of Spy Hunter players as they control Alex Decker on foot and take him from one exciting scenario to the next," said Realscan CTO Joel Thornton. "We are excited to be part of video game history."
Midway Games plans to release Spy Hunter: Nowhere to Run in summer 2006 for Xbox and PS2.