TrackMania United represents what Nadeo wanted to do from the beginning with his vision of TrackMania. Functionalities such as the management of solo scores, the possibility to combine the different environments in one game and highly technological graphics adapting to every computer.
Add to this all the tools developed until now for TrackMania: the MediaTracker, which allows to create introductions, cinematic sequences ands spectacular replays for the races, the integration of musics, pictures and videos to further enrich your tracks, the model importer to replace your vehicle by other ones, the Painter to paint to your will the cars from TrackMania or the ones you imported, the integrated Peer2Peer network to exchange all your creations, the dedicated server, etc.
Finally, a new dimension will appear with TrackMania United. The first TrackMania was created for the fun, the second one for the sensations, the third one for the sport. This fourth TrackMania, although the fusion of the first three, will add a new dimension to the racing, the creation and the sharing: it will be Existential.
What is an Existential game? It's mostly a pretty pretentious term that could have resulted from a marketing brainstorming session gone wrong. Let's say a game that is not Existential is the same as a book that is not read. By playing TrackMania United, your action will exist, you will exist. You will have a ranking on every track in your God's forsaken place at the end of the world. Your creations will be rated by the players. You will receive news about the oncoming competitions, to compete or to watch. You will see the most famous players of the worlds, the Mania Stars, the ranking of your team in your department... Wether you are in contact with other players or not, your actions will have an impact on the TrackMania world, and you will have a reaction from them.
TrackMania United will see full North American retail distribution in February 2007; however, a special early international release of 10,000 copies will be available for sale on November 17, 2006. These 10,000 copies will only be available for purchase online, and will be the full game, with no limitations. This early release will allow fans to get a jump start on developing content to share with the TrackMania United community.
Fasten your seat belt and get ready to race at blazing speeds through some of the most insane environments ever seen by gamers! Mammoth jumps, loops, raised hairpin turns, half-pipes, ramps and a multitude of other outlandish obstacles await the intrepid racer in TrackMania United.
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