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Falcon 4.0: Allied Force

Platform(s): PC
Genre: Simulation
Publisher: Graphic Simulations
Developer: Lead Pursuit

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'Falcon 4.0: Allied Force' - v1.0.9 Patch Available NOW

by Rainier on Nov. 20, 2006 @ 9:44 a.m. PST

Based on the legendary Falcon 4.0 F-16 combat flightsimulator, Allied Force features extensive improvements in all areas including artificial intelligence, graphics, multiplayer, terrain and of course the stunning real time, fully dynamic campaign engine. There is also a brand new theater of operation, the Balkans, in addition to revised campaigns for the Korean theater.

Get the Falcon 4.0: Allied Force v1.0.9 off WP (1/55mb)

ARTIFICIAL INTELLIGENCE

Gave player a little more time to clear the runway after landing.
Fix AI pulling up aggressively at takeoff and not flying the flyout modes anymore.
Section takeoffs reenabled.
ATC will no longer at the last second give a hold short order (because of aircraft landings) while the player is rolling onto the runway following a previous take runway instruction.

AVIONICS / WEAPONS

Fix an issue with Ramp Start / Idle detent not working correctly in specific cases.

CAMPAIGN

Correct team names for news messages in Balkans theaters.

COCKPIT

Fix the RWR large font bug.
Display correct AOA bracket
Correct HUD scaling in narrow resolutions (1280x1024)
Fix the "R" for Alt Radar position on HUD.

MULTIPLAYER

Fix for "Ace Factor" not being updated in dogfights human vs. human.
No client can change the server's Dogfight settings anymore. Furthermore, only the own and AI aircraft types can be changed now.
Fix AI bombing runways not causing hits when the host is in the UI.
Set maximum dogfight range to 75 nm.

USER INTERFACE

No more sound playing while importing ACMI files.
Fix loadout view of missing fuel tank for aircraft without A2G munition (e.g. F-14A/B).

STABILITY

Fix CTD when joining a TE with longer callsigns


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