Get the Warhammer: Mark of Chaos v1.3 Patch off WP (272mb)
Patch 1.3
Fixes
- Text fixes in all language versions.
- Fixed a crash that occured after the second mission in Empire Chapter 1.
- Fixed a crash that occured after loading games in the single player campaign.
Patch 1.2
New Features
- Added some cool readouts for the Logitech G15 keyboard.
- Added a Flee button for the Command Panel to force flee your units any time. This involves the removal of the Attack button.
- Added item trade feature to the Tactical Map. Now you can drag and drop items from one hero to the other at the Alchemist. Usage: Drop the selected item to the hero's portrait.
- Replaced Disband button with a Sell button in the Barracks. Now you get half the gold when you sell a unit. Allows players to reconfigure their army easier and to make more gold early in the game.
New Maps
- Emerge: 2v2 multiplayer reinforcements battle map.
- Hightower: 1v1 multiplayer siege battle map using the Hightower Brought Low single player map as a base.
- Stielstand: 1v1 multiplayer siege battle map using the Blood on the Rocks single player map as a base.
- Struggle: 1v1 multiplayer reinforcements battle map.
- Two Hills: 1v1 multiplayer reinforcements battle map.
- Watch over Ford: 1v1 multiplayer normal battle map.
Improvements
- Added blood splash varieties and fixed some related bugs.
- Right-clicking on an offscreen unit banner jumps the camera to the unit.
- Improved many visual effects.
- Improved or fixed animations for the following units: Bloodletters, Daemon Prince, Dragon, Dwarf Stone Thrower, Giant, Griffon, Orc Boyz, Orc Warboss, Silver Helms, Troll, Warriors of Chaos Khorne, and Warriors of Chaos Undivided.
- Smaller UI fixes.
- Updated some sound.
- Updated some text.
- AI updates to units in single player mission.
- General game optimization (fog of war, Sky Globe, texture drawing and mesh)
- General tuning on maps to make them a tad more challenging
- General gold balancing for single player missions
Balance Changes
General
- Adjusted the price of many items. This was done for a couple reasons, first was to balance the economy some, and the other is to make overpowered champions cost prohibitive in the multiplayer sessions.
Empire
- Knightly Orders attack speed increased by 10%.
- Greatswords armor increased by 1.
- Greatswords attack speed increased by 10%.
- Pistoliers chance to hit increased.
- Pistoliers attack range increased by 2.
- Elector on Griffon now has mounted hero armor (vulnerable to ranged attacks).
- Elector on Griffon gold cost increased to 4000.
Chaos
- Wyrdspawn attack speed increased.
- Wyrdspawn attack range increased.
- Spawn of Chaos attack speed increased.
- Knights of Chaos gold cost increased to 200.
- Marauder Chieftain gold cost reduced to 60.
- Warriors of Chaos gold cost increased to 65.
Skaven
- Rat Ogre health points decreased by 2.
- Ringing the Bell: Discordant Tolling siege damage decreased to 33%, and cooldown reduced to 30 seconds.
- Gutter Runners morale decreased to 100.
- Rat Ogre morale reduced to 120.
High Elves
- Ellyrian Reavers gold cost decreased to 130.
- High Elf Archers fire arrow skill do less morale damage.
- Prince on Dragon now has mounted hero armor (vulnerable to ranged attacks).
Orcs
- Troll healt points decreased by 2.
- Goblins gold cost increased to 15.
- Night Goblins morale increased to 88.
- Night Goblin Spearthrowers morale increased to 88.
- All goblin units weapon and armour upgrade cost increased.
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