In CellFactor: Revolution, gamers can manipulate thousands of objects simultaneously, control vehicles and fight against AI-controlled opponents or challenge friends to a match in the networked gameplay modes. CellFactor: Revolution establishes a new standard in physical interaction, combining multiplayer gameplay with massive environmental destruction.
Selecting from a range of characters with unique psychic and weapon abilities, players will manipulate the environment to pull, push or lift objects and propel oneself around the levels. The realistic gameplay powered by the PhysX processor allow the player to experience explosions that cause dust and collateral debris, wield powerful new weapons with volatile effects, and witness natural cloth, liquid and smoke phenomena.
The Cell Factor demo was one of the most interesting findings at 2006 GDC. It caused enough of a stir to be turned into a full game at a budget price. This physics-heavy action game will offer first-person shooting action and psychic powers that will let the players smash the landscape to bits. Several thousand rigid-body objects within the environment can be used as weapons. Players can blow up chunks of the environments and toss them all over the place thanks to advanced physics supported by AGEIA's "PhysX" chip.
Jeremy Stieglitz, CEO at Artificial Studios, explained. “Cell Factor uses the AGEIA's physics engine to empower a very dynamic world, with thousands of destructible objects. Advanced physics need advanced AI. Destructible worlds, where the terrain is constantly changing, present one of the major challenges for Artificial Intelligence. As the terrain keeps changing, 3D pathfinding and 3D topology analysis become extremely complex. We needed an AI solution that would perform as credibly as Ageia does for the physics. Kynapse was the only real choice, no other AI solution can handle such an environment.”
Pierre Pontevia, Kynogon CEO, agreed. “Artificial Studios is a studio with very talented people. They have come up with new ideas that will renew the FPS genre. Players are offered higher interaction, higher immersion and finally better game experience. They needed technology to support their ambition and we are proud to be part of their effort.”
Key advancements from CellFactor: Combat Training to CellFactor: Revolution include:
- Fully destructible architecture in five unique environments -- bust through walls, break down pillars, blow up bridges and more.
- CellFactor: Revolution establishes a new standard of real-time multiplayer interactivity -- thousands of breakable objects become instant deadly arms. Four times the amount of interactive objects as
CellFactor: Combat Training. - Powerful new Psychic abilities, including Psi Rift (hold many objects at once with both hands), Psi Crunch (implode whatever the character is holding), Psi Wave (part an ocean of objects in front of you), Dual- Wielding of any two weapons and more.
- New vehicles, including a flying mechanized power-suit that creates an dynamic gameplay experience.
- New weapons, including a physically realistic Grappling Hook, giving players more ways to destroy enemies and the environment around them.
- Fresh gameplay modes include Assault and physics-oriented sports modes in addition to Deathmatch and Physical Capture the Flag.
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