Black Hawk Down: Team Sabre continues the Delta Force franchise with intense combat that includes two all new single-player campaigns as well as new weapons, squad commands and characters. To further enhance the playing experience, Delta Force Black Hawk Down: Team Sabre contains the largest multiplayer combat for the PlayStation 2 system with up to 32 players online in seven unique game types.
Key game features include:
- Embark on 11 challenging missions through treacherous South American jungles and across the high deserts of Iran. Insert by Black Hawk into enemy territory, fight your way through a mountain stronghold and pursue the enemy through hostile oil fields.
- Select from 24 weapons to maximize your effectiveness in battle, including two never before seen weapons in the Black Hawk Down series; the MK-23 SOCOM and the L115A sniper rifle. Take command of the world's most elite Special Forces teams -- Delta Force and the British SAS -- and order your squad mates to lay down suppressive fire or execute a flanking maneuver on the enemy.
- Join in the action in intense fire fights with up to 32 players online and seven unique game types including new variants and old classics. Persistent statistic tracking allows you to follow your progress as you rise through the ranks. Battle it out with up to four of your friends in split-screen or work together against a
common foe in cooperative play. With 24 multiplayer maps to choose from and voice-over-net for immediate battlefield intel, prepare for battles that are even more intense than the original Black Hawk Down.
ASSAULT RIFLES
CAR-15 5.56mm AR
First used extensively in Vietnam, the CAR-15 soon became a standard rifle in the U.S. Army. It is lightweight, fully automatic and more maneuverable than the M16, making it the preferred assault rifle for Delta Force, although the shorter barrel reduces accuracy.
Ammo Type: 5.56mm
Rounds Per Clip: 30
Rounds Carried: 300
Muzzle Velocity: 990 m/s
Rate of Fire: 11.6 RPS
M16A2 5.56mm AR
The M16A2 has been in wide use by the armies of over 30 countries since its introduction to the U.S. Army in 1957. The A2 version is more accurate than its Vietnam era relatives and is more durable as well. Heavier than the weapons carried by Delta and Rangers, the M16 has two fire modes: Single and Three-Round Burst.
Ammo Type: 5.56mm
Rounds Per Clip: 30
Rounds Carried: 300
Muzzle Velocity: 990 m/s
Rate of Fire: 11.6 RPS
M203 Grenade Launcher
This single shot, breach-loading launcher is mounted under the barrel of various weapons, such as the M16 and CAR-15. It fires a single 40mm, low velocity grenade round. This round has a minimum arming distance that will stop the explosive from going off if it hits anything too close to where it was fired.
G3A3
A solid choice for close quarter and medium range battles, the G3A3 fires the powerful 7.62mm NATO round, giving it more stopping power than either the M16A2 or the CAR-15.
Ammo Type: 7.62mm x 51mm NATO (.308 Win)
Rounds Per Clip: 20
Rounds Carried: 300
Muzzle Velocity: 800 m/s
Rate of Fire: 9.1 RPS
G36E
The G36E assault rifle was developed in the 90s, making it a very modern weapon. It is light, accurate, and holds more rounds per magazine than the G3A3, the M16A2, or the CAR-15.
Ammo Type: 5.56mm x 45mm
Rounds Per Clip: 30
Rounds Carried: 300
Muzzle Velocity: 920m/s
Rate of Fire: 12.5 RPS
MP5A3SD 9mm SMG
Currently the world’s most popular sub-machine gun, the MP5 was used primarily by the 160th SOAR pilots as a personal sidearm. It fires a 9mm round that reduces its stopping power, but is very accurate. The SD variant is fitted with a suppressor.
Ammo Type: 9mm
Rounds Per Clip: 30
Rounds Carried: 300
Muzzle Velocity: 285 m/s
Rate of Fire: 13 RPS
SNIPER RIFLES
L115A1
The L115A1 is an upgraded bolt-action sniper rifle that was adjusted to accept high power cartridges. The long barrel gives it greater range with an accuracy that can approach one half of a minute of angle, yet it is only slightly heavier than comparable smaller ammunition sniper rifles. The creation of this weapon was commissioned by the British military and is favored by SAS snipers.
Ammo Type: 8.60x70mm
Rounds Per Clip: 5
Rounds Carried: 40
Muzzle Velocity: 936 m/s
Rate of Fire: .6 RPS
M21 7.62mm
This semi-automatic sniper rifle is fitted with a medium-power scope that is adjustable to allow for accurate sniping from helicopters or moving ground vehicles. Introduced in 1969 as the XM21, it was initially used in the Vietnam conflict as an upgrade from the M14. It was fielded with a hardwood stock and later replaced with fiberglass. The semi-auto fire allows for faster acquisition and firing, but sacrifices the accuracy of a bolt-action rifle.
Ammo Type: 7.62 x 51mm
Rounds Per Clip: 20
Rounds Carried: 200
Muzzle Velocity: 777 m/s
Rate of Fire: 2 RPS
M24 SWS 7.62mm
This bolt-action sniper weapon system has been a standard in the military since it was designed to replace the M21. It was built to be a weapon with increased range and accuracy over its predecessors.
Ammo Type: 7.62 x 51mm
Rounds Per Clip: 6
Rounds Carried: 180
Muzzle Velocity: 792 m/s
Rate of Fire: .6 RPS
MCRT .300 Tactical
This bolt-action sniper weapon is chambered for the .300 Magnum round, giving it excellent accuracy and damage upon impact. The MCRT also boasts one of the best accuracy ratings of all the sniper rifles.
Ammo Type: .300 Magnum
Rounds Per Clip: 4
Rounds Carried: 180
Muzzle Velocity: 911 m/s
Rate of Fire: .6 RPS
M82A1 .50 Cal
The M82A1 is actually considered to be an anti-material weapon designed to stop armored personnel carriers and the like. Its .50 caliber bullet is effective against many light-skinned vehicles and structures. Its weight makes it extremely hard to deploy in traditional sniper missions, however, so it is not often used except when limited mobility is to be expected. The accuracy of the M82A1 is limited only by the ammunition used. At the best of times, it boasts 1 MOA (minute of angle) accuracy and a range of 1800 meters.
Ammo Type: .50 BMG
Rounds Per Clip: 10
Rounds Carried: 100
Muzzle Velocity: 853 m/s
Rate of Fire: 1 RPS
PSG1 Sniper Rifle
This semi-automatic sniper rifle allows for a high rate of fire, making it a favorite of the SAS and other Special Operations forces. This particular model also has the added benefit of a silencer, allowing the user to hunt down opponents without being noticed.
Ammo Type: 7.62 x 51mm
Rounds Per Clip: 20
Rounds Carried: 150
Muzzle Velocity: 788 m/s
Rate of Fire: 0.5 RPS
MACHINE GUNS
M249 SAW 5.56mm MG
The M249 SAW (Squad Automatic Weapon) has been a standard feature of the fire team since the mid 80s. Its ability to lay down high amounts of reliable, accurate fire has made it indispensable. Typically, one SAW is issued per six-man team and requires only one soldier to operate. It is able to fire from 30-round M16 magazines or 200-round drum magazines utilizing belt-fed disintegrating metallic-links.
Ammo Type: 5.56mm
Rounds Per Clip: 200
Rounds Carried: 600
Muzzle Velocity: 990 m/s
Rate of Fire: 10 RPS
M60E3 7.62 GPMG
The M60 gas-powered machine gun is a slightly larger and more powerful weapon than the M249. It fires the 7.62 round for increased range and stopping power, but its heavier weight and ammunition make the M60 awkward to fire unless the bipod is used. The M60 also features a replaceable barrel to prevent overheating.
Ammo Type: 7.62mm
Rounds Per Clip: 200
Rounds Carried: 600
Muzzle Velocity: 915 m/s
Rate of Fire: 8.33 RPS
M240B
The M240 is a standard machine gun in many NATO countries where it is called the FN MAG-58. The M240 is often mounted on a vehicle with a twin handle and thumb-actuated trigger. For handheld use, a rifle stock and standard trigger mechanism are used. There is no selective fire on the M240; it can only be used for fully automatic fire. The M240 is known as one of the most reliable machine guns in use today.
Ammo Type: 7.62mm
Rounds Per Clip: 200
Rounds Carried: 600
Muzzle Velocity: 853 m/s
Rate of Fire: 12.5 RPS
OTHER WEAPONS
870 Shotgun
Used for breaching doors and extreme CQB, this 12 gauge gun has high stopping power in close, but loses force with range. The 870 shotgun is not very accurate, but it offers good close-up coverage. Delta Operators usually replace the stock with a pistol grip and shorten the barrel to make it easier to carry as a secondary weapon.
Ammo Type: 00 Buck
Rounds Per Clip: 7
Rounds Carried: 14
Muzzle Velocity: 388 m/s
Rate of Fire: 2 RPS
SOCOM MK23
The SOCOM – or MK23 Mod 0 – is an automatic pistol that has become a favorite among special operations soldiers. The hexagonal barrel design improves accuracy and durability. The SOCOM pistol is able to withstand extreme conditions, making it a great weapon for special operations soldiers who are sent to the most hostile environments. This model also uses a silencer, making it the perfect secondary weapon for snipers concerned with stealth.
Ammo Type: .45 automatic
Rounds Per Clip: 12
Rounds Carried: 48
Muzzle Velocity: 253 m/s
Rate of Fire: 4 RPS
M1911A1 .45
A high-power sidearm preferred by Delta operators for its reliability and stopping power, the M1911 has been used by the United States military since 1911. The design, including grip and trigger, was standardized in 1926 and remains unchanged. The pistol is extremely accurate when used for single shots.
Ammo Type: .45 automatic
Rounds Per Clip: 7
Rounds Carried: 28
Muzzle Velocity: 253 m/s
Rate of Fire: 4 RPS
M9 9mm
The M9 is the standard sidearm of the U.S. Army. Used by the Rangers, the higher capacity and accuracy during rapid fire makes this weapon more manageable than the .45.
Ammo Type: 9mm
Rounds Per Clip: 15
Rounds Carried: 30
Muzzle Velocity: 341 m/s
Rate of Fire: 4 RPS
AT-4
A light anti-armor rocket, the AT-4 is a portable, shoulder fired rocket launcher. Firing an 84mm unguided rocket, the AT-4 is capable of penetrating 400mm of rolled homogenous armor.
FIXED WEAPONS
M2 .50 cal Machine Gun
A single barrel machine gun, the M2 has a rate of fire of 550 rounds per minute. It has been in use since WWII and can be found mounted on vehicles and aircraft throughout the world.
M134 7.62mm "Minigun"
This weapon is most often found mounted on helicopters. It utilizes a rotating set of six barrels to achieve an astounding 6000 rounds per minute, though it is usually set to 2000 or 4000 rpm in crew served applications.
EXPLOSIVES
M67 Fragmentation Grenade
When thrown, the delayed fuse inside the M67 detonates 6.5 ounces of high explosives. The resulting high velocity shrapnel can cause casualties out to 15 meters.
XM84 Stun Grenade
The XM84 “Flashbang” is specifically designed to disorient and distract hostile forces in a non-lethal manner. The grenade produces a blinding flash of light and a noise that temporarily confuses those in its immediate area.
AN-M8 HC Smoke Grenade
This grenade produces large clouds of thick, opaque grey smoke. It can be used to prevent line-of-sight during movement or to mark a location for fire support or rescue teams.
M18A1 Claymore
The M18A1 claymore is a rectangular land mine with an olive molded case of fiberglass and plastic. It was designed for use against mass infantry attacks. When combined with well-placed weapons fire, the M18A1 allows a single soldier to devastate a force that significantly outnumbers him. It takes time to place Claymores, so plan ahead.
Satchel Charge
This block demolition charge consists of 1.25 pounds of C4 packed in a Mylar-film container. This powerful explosive is ignited via a radio detonator. Use this explosive with discretion and be sure to keep your distance when igniting.
EQUIPMENT
AN/PVS 7B Night Vision Goggles
These light-enhancing goggles enable the wearer to see in low light situations or in total darkness with a built in infrared illuminator. To activate the goggles, press the Directional button down.
Binoculars
Binoculars allow the user to get a magnified view of the field and give a wider view than weapon scopes. The drawback is that you will not be able to fire while using them. To use the binoculars press the Directional button up.
Radio Detonator
After you lay down one or more satchel charges, you can detonate them with this remote device. Select it from your inventory and press the fire button ([ R1 ]) to detonate. If you lay down multiple satchels, they will all detonate simultaneously.
Delta Force Black Hawk Down: Team Sabre will be available exclusively for the PS2 in November 2006 for a suggested retail price of $29.99, with an ESRB "T" for Teen rating.