This v1.1 update addresses the following:
Balance Changes:
* Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer.
* All fighters now do 30% less damage to space station shielding.
* Mobile Defense units are now victory relevant units in battle.
* Stealth units now de-cloak when stunned.
Missile Defense Turrets (Empire and Rebel)
* Missile volley increased from 4 to 6 missiles.
* Duration between volleys decreased from 5 to 3.5 seconds.
* Mobile Defense Units for all factions garrison cost
Changed to pip values of 2.
Empire
Darth Vader
* Cost to assassinate changed to 15000 credits.
TIE Interceptor
* Cost decreased from 600 to 550.
* Health increased by 5%.
Executor
* Executor tractor beam can no longer target space
stations.
* Executor now has population value in space.
Imperial Star Destroyer
* Turbolaser hard point health increased to 350.
* Fighter bay hard point health increased to 250.
* Shield Generator hard point health increased to 375.
* Tractor beam hard point health increased to 225.
* Ion cannon shot volley increased to 6 per round.
Death Star
* Capital Ship laser recharge increased to 60 seconds.
Tie Defender
* Base speed decreased by 10%.
Tie Phantom
* Shields increased by 15%.
* Health reduced by 10%.
* Cloaking ability recharge reduced from 55 to 10 Seconds.
* Cloaking duration increased from 40 to 80 seconds.
Juggernaut
* AT-STs can be garrisoned with a pip value of 2.
* Dark Trooper IIIs can be garrisoned at a pip value of 2.
* TIE mauler’s pip value changed to 2.
* Speed increased by 30%.
* Point Defense duration increased to 25 seconds.
Magnapulse Cannon
* Skirmish multiplayer build cost increased from 1200 to 1400.
* Stun area increased by 50%.
* Duration increased from 10 to 17 seconds.
* Fog of war reveal radius around structure reduced from 1500 to 500.
* Stun now affects R2D2 and C3PO.
* Range increased by 10%.
Empire Offensive Sensor Node
* Added new particle effect.
* Targets acquired increased from 4 to 6.
* Attack range increased by 25%.
* Sight range increased from 500 to 700.
* Cost increased from 100 to 175.
* Now does damage over time while enemy unit is in its attack radius.
Arc Hammer
* The Arc Hammer now has a pop cap value of 2.
* Moving targets are no longer held in place by the Lancet’s beam weapon. If moving targets get too far away the Lancet will now break off the beam weapon attack.
Consortium
StarViper
* Shields reduced from 50 to 40.
* Health reduced from 75 to 60.
* Buzz Droid damage increased by 15%.
* Buzz Droid duration decreased by 6 seconds.
* Delay between weapon shots increased by 1 second.
* Buzz Droid chase range increased by 20%.
* Cost increased to 675.
* Build time increased to 13 seconds.
Skipray Blastboat
* Increased speed by 20%.
* Jamming radius reduced from 800 to 300.
* Jamming duration reduced from 60 to 30 seconds.
* Cost decreased to 700
Interceptor IV Frigate
* Special ability duration reduced to 7 seconds.
* Speed reduced by 20%.
* Shield refresh rate decreased from 45 to 40.
F9TZ Transport
* Cloaking duration reduced from 300 to 120 seconds.
IG-88
* Hack Death Star cost increased from 38000 to 50000.
Crusader Gunship
* Health increased from 1000 to 800.
* Speed reduced by 20%.
* Point defense laser system time between shots decreased by 20%.
* Point defense duration increased to 35 seconds.
Vengeance Frigate
* Cloaking duration increased from 45 to 60 seconds.
* Cloaking ability recharge reduced from 35 to 15 seconds.
Keldabe-class Battleship
* Ion cannon shot volley decreased to 3 per round.
* Turbolaser shot volley decreased to 8 per round.
Space Station
* Plasma Cannon recharge time decreased to 120 seconds.
* Mass Driver cannon hard point health reduced to 450.
* Mass Driver cannon shot volley decreased to 8 per round.
* Plasma weapon hard point health reduced to 450.
* Plasma weapon shot volley decreased to 6 per round.
Canderous Assault Tank
* Speed decreased by 20%.
* Turn rate decreased by 50%.
* Shield strength reduced by 20%.
Mass Driver Turret
* Cost increased from 900 to 975.
Torpedo Turret
* Cost increased from 800 to 850.
Consortium Repulsor Jammer
* Skirmish multiplayer build cost increased from 1400 to 1600.
Mass Driver Cannons
* All Consortium Mass Driver cannons are now 25% less
accurate vs. fighters.
Rebel
A-wing
* Speed increased by 20%.
* Damage vs. mines and defense satellites increased by 20%.
* Price reduced from 675 to 600.
* Lure ability recharge reduced from 90 seconds to 50 seconds.
* Lure ability activated duration reduced from 20 seconds to 14 seconds.
* Lure Ability now affects StarVipers and Skiprays.
Corellian Corvette
* Speed increased by 20%.
Rebel Uplink Station
* Skirmish multiplayer build cost decreased from 1800 to 1100.
* Sensor ping recharge time decreased from 40 to 23 seconds.
Rebel Orbital Bombardment
* Visual affect now properly displays on affected units.
* Droids now stunned during mirrored match games.
* Duration increased to 28 seconds.
* Price reduced to 6000.
B-wing
* Shield strength increased by 15%.
* Base Speed reduced by 10%.
* S-foil speed increased by 10%.
MC30 Frigate
* Time between torpedo volleys increased by 1 second.
* Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed.
Gallofree Heavy Troop Transport
* T2-B Tank’s pip value changed to 2
Rebel Trooper
* Health reduced to 48
Multiplayer Space Upgrades
Asteroid mine health
* Increased from 1200 to 1700.
Reflective Armor
* Level 1 price increased from 575 to 1100.
* Level 2 price increased from 1200 to 2300.
* Level 3 price increased from 1900 to 3400.
* Level 1 build time increased from 14 to 28 seconds.
* Level 1 build time increased from 30 to 35 seconds.
Reinforced Durasteel
* Level 1 price increased from 750 to 1000.
* Level 2 price increased from 1100 to 2300.
* Level 3 price increased from 2900 to 3200.
* Level 1 build time increased from 23 to 25 seconds.
* Level 3 build time decreased from 45 to 40 seconds.
Targeting System
* Level 1 price increased from 850 to 950.
* Level 2 price increased from 1500 to 2500.
* Level 3 price increased from 2500 to 3500.
* Level 1 build time increased from 20 to 23 seconds.
* Level 3 build time increased from 33 to 35 seconds.
Black Market Engines
* Level 1 price increased from 650 to 850.
* Level 2 price increased from 650 to 1600.
* Level 3 price increased from 650 to 2800.
* Level 1 build time decreased from 20 to 18 seconds.
* Level 2 build time increased from 20 to 25 seconds.
* Level 3 build time increased from 20 to 33 seconds.
Carbonite Firing Coolant
* Level 1 price increased from 650 to 1200.
* Level 2 price increased from 900 to 2300.
* Level 1 build time increased from 20 to 25 seconds.
* Level 2 build time increased from 20 to 35 seconds.
Consortium Asteroid Mines
* Price increased from 850 to 1000.
* Build time decreased from 35 to 30.
Boba Fett’s Sonic Bomb
* Does additional damage to fighters.
Map Changes
Skirmish
Addressed the following issues:
* Adjusted mine locations on the Mandalore land map.
* Adjusted mine locations on the Bespin space map.
* Relocated reinforcement point on the Assault on Hoth land map.
* Relocated barracks on the Hypori Land map.
* Replaced space map for Bespin with a star field version.
Galactic Conquest
* Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim.
* Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the planet.
* Added missing Mon Calamari slave units and connected them to Mon Calamari corruption.
* Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel fleets against Empire space heroes.
AI Changes
* AI will produce less land units above planets.
* AI will now wait longer before removing corruption.
* AI for all factions is more proactive about defending space stations.
* AI will use less transport units.
* AI for all 3 major factions will now build and use Mobile Defense Units.
* AI will now try to find and destroy Orbital Long Range Scanners.
Audio Changes
* The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode.
* The Consortium now receive the appropriate responses for “Upgrade Complete” and “Fire When Ready” in relation to the Plasma Cannon.
* The TIE Defender’s ion cannon fire sound effect now sounds like ion cannon fire.
* The TIE Phantom’s “Scout” related responses will no longer play when selecting or moving the unit.
* The Interceptor IV Frigate unit responses for “select” and “attack” have been swapped. The Interceptor IV was playing those responses incorrectly.
* Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empire’s response.
* General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium.
Additional Changes
The following issues have been addressed:
* Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability.
* Intermittent crash when the Remote Bomb ability is left on auto-fire.
* Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options.
* Heroes would sometimes be taken out of play and never return.
* The fog of war would hide objects under the player’s control after using Yoda’s force sight or losing control of the sensor array.
* The auto-fire box would overlay onto tactical production buttons.
* Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle.
* Long buddy messages sent from GameSpy will no longer overlap and corrupt the save dialogue.
* The Consortium Space Station’s Plasma Cannon Turret cannot fire immediately upon starting a space battle.
* The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period.
* Corruption particles are now correctly removed from a planet in galactic mode if the planet is destroyed by the Death Star during a tactical space battle.
* Human players will now lose space skirmish battles as soon as there are no human players left.
* Teammates will now be able to use captured Turbolaser towers correctly.
* The Repulsorlift Jammer no longer affects allies.
* Increased ability to ignore spammers in the internet lobby. Instead of having to click on a player’s name to hit ignore, player’s can select a line of text in the chat window and the player who issued it will automatically be highlighted.
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