"EA is the premiere sports videogame developer and we're thrilled to have worked with them on this project," said Glenn Horine, President, AFL Properties. "EA SPORTS Arena Football captures the passion of our sport and gives fans an opportunity to experience the action for themselves."
"The AFL was an amazing league to work with and we strived to create a game that accurately depicts their unique brand of football," said Mike Taramykin, Senior Producer, EA Tiburon. "Arena Football has features that will appeal to both AFL fans and sports fans alike."
The all-new Be the Receiver feature allows players to take control of their receiver right from the snap and create routes on the fly, attempting to mix up the defense for a big score. With the new in-game Telemetry system, players can get real-time information such as scoring history, passing tendencies and player health and fatigue levels, allowing them to capitalize on their opponent's weaknesses.
In Franchise Mode, players can take their favorite AFL(R) team and build them into a powerhouse by managing depth charts, signing free agents and making trades in an attempt to take home the ArenaBowl championship. Arena Football also allows players to create their own team or choose from more than 30 unlockable historic teams including the Anaheim Piranhas and Iowa Barnstormers.
Developed in Orlando, FL by EA Tiburon, Arena Football is available for the PlayStation(R)2 computer entertainment system and the Xbox(R) video game system from Microsoft. The game is rated "E10+" (Everyone 10 and older) with descriptors: Language, Mild Violence, Suggestive Themes, by the ESRB and has an MSRP of $29.99 for both console versions.
The game's official website is www.easportsarena.com.
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