Archives by Day

November 2024
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930

Star Wars: Empire at War

Platform(s): PC
Genre: Strategy
Publisher: LucasArts
Developer: Petroglyph
Release Date: Feb. 14, 2006

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Star Wars: Empire at War' - v1.03 Patch Available NOW

by Rainier on March 21, 2006 @ 3:07 p.m. PST

Control the fate of the galaxy in LucasArts' RTS game Star Wars: Empire at War. Set a few years before the events of Episode IV: A New Hope, the game will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

Get the Star Wars Empire at War v1.03 Patch off WP (24mb)

Star Wars: Empire at War 1.03 update :

New Content

  • Added new Multiplayer Land Skirmish map "Corellian Countdown"
  • Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"

General Issues

  • Corrected several text issues including the removal of references to the Venator and missing text.
  • Corrected an issue that allowed Empire Heroes to be placed on the Death Star.
  • Corrected an issue that allowed multiple turrets to be built on the same build pad.
  • Corrected an issue that caused AT-AT's to become stuck when deploying troops over build pads.
  • Corrected an issue where AT-AT's would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack.
  • Corrected an issue in which the Death Star could be sold.

Multiplayer Issues

  • Added an "ignore" button to the Internet lobby - Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list.
  • Corrected several issues that caused quick match to hang indefinitely.
  • Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error.
  • Added "Quality Lights" to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality" lights.
  • Added a "test connections" button to the game lobby that allows players to test out their connections with other players in a match before starting.
  • GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made.
  • Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles.
  • Corrected an issue for missing map names in the Multiplayer Lobby.
  • Victory movies can now be skipped in multiplayer games.
  • Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed.
  • Corrected several general connectivity issues with multiplayer improving connectivity performance.
  • Client player in a match is now allowed to change color/faction after pressing accept.
  • Increased Multiplayer stability for LAN and Internet games.
  • Changed light up buttons to check marks in the Host Game Setup menu.

Balance Issues

  • Improved targeting priority for AI when fighting Star Destroyers.
  • Increased the tractor beam hard point health from 100 to 150 for Star Destroyers.
  • Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings.

NOTE: this update includes all previous updates for Empire at War


More articles about Star Wars: Empire at War
blog comments powered by Disqus