Metropolis developers are designing the game to resemble an action movie, complete with car chases, shootouts and high-tech gadgetry. The action takes place in a variety of settings, from Alpine villages and medieval castles to power plants and industrial sites. Leveraging AGEIA's PhysX technology, Metropolis developers let the protagonist and opponents use the environment in unique ways, with the environment in turn influencing the way the game is played. For instance, enemy units can hide behind objects, locate the best positions to shoot from, and analyze the environment in order to be most combat-effective. Enemy units can jump, roll or duck for cover.
"The physics acceleration of the AGEIA PhysX processor is ideal for the shootouts, hand-to-hand battles and magic attacks of this new action title," said Grzegorz Miechowski, CEO of Metropolis Software. "We expect to deliver many never-seen-before effects with the help of the AGEIA PhysX processor."
"Metropolis Software demonstrates how graphics, gameplay and physics go hand-in-hand to create a captivating experience for gamers," said Kathy Schoback, vice president of content acquisition at AGEIA. "The immersive action of this exciting new title should be a great testament to the action acceleration of the AGEIA PhysX processor."
The new game from Metropolis will be published by Playlogic, which already has high hopes for the game, according to Stefan Layer, COO/VP of Playlogic.
"Metropolis has created a unique storyline that gives the player the impression of having been part of a movie. The game is already of such high quality that we believe it will be one of our key titles in the fall of 2006," Layer said.
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