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'Diabolique: License to sin' Now Known As 'Infernal' - Screens

by Rainier on March 30, 2006 @ 3:03 a.m. PST

Last week, during GDC, AGEIA revealed it has signed a Physix deal with Playlogic for a new Metropolis Software title by the name of Infernal. Turns out said title is actually Diabolique: License to sin, merely been renamed to Infernal.

In the past 6 months of development, the upcoming 3rd person action adventure for PC has been expanded with a variety of new features and design ideas. The game evolved into a complex project with vastly enhanced gameplay, based on cutting edge technology. To meet the new approach and appeal of this project, a title change is required to suit the titles broadened, more serious mood. The new title “Infernal” fits perfectly to the story and atmosphere of the game and also is a most suitable phrase to describe the powers that players will be able to use against enemies and obstacles throughout the game.

“Infernal” is a 3rd person action adventure that is set in a present day scenario, with stunning environments and strong characters. The story relates to the eternal conflict between good and evil, confronted in supernatural intelligence agencies. Metropolis developers are designing the game to resemble an action movie, complete with car chases, shootouts and high-tech gadgetry. The action takes place in a variety of settings, from Alpine villages and medieval castles to power plants and industrial sites.

The game uses the state-of-the-art Ageia PhysX engine that enables highly interactive worlds with destroyable walls and objects, while giving the player the ability to use a vast variety of objects and drive different vehicles, enhancing the overall feeling of entering a most realistic world. For instance, enemy units can hide behind objects, locate the best positions to shoot from, and analyze the environment in order to be most combat-effective. Enemy units can jump, roll or duck for cover. This is supported by using high level graphics and latest technologies such as: pixel shaders 3.0, full screen effects, normal-mapping, real-time reflections and a stunning overall design based on real locations throughout Europe and the USA.

“Infernal” is scheduled for release in Q4 2006 on PC DVD-ROM.

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