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Control Monger

Platform(s): PC
Genre: Online Multiplayer
Publisher: MindSurge Entertainment & Netcharger
Developer: MindSurge Entertainment & Netcharger

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'Control Monger' - v1.006 Updated Client / Patch Available NOW

by Rainier on March 7, 2006 @ 9:24 a.m. PST

Control Monger is a team based online first person shooter for up to 255 players, with 7 player types (Repair, heavy, construction, sniper, demolition, soldier & spy bot), multiple modes of play on each map (CTF, KoTH, DM etc.), and supports custom made maps.

Get the Control Monger v1.006 Client patch off WP (35/10mb)

Version 1.005

New:

Stencil Shadows!
+In other words; dynamic realtime shadows
+Cast from players only by default but can also be cast from game objects and weapons (see options screen)
+Supports standard and soft self shading (see options)
+NOTE: This will have a fairly big hit to FPS and may not be available on some systems
+If they don't seem to work, appear buggy or slow you down too much it is recommended you turn them off in options for increased performance
Engine status display:
+F12 now displays similar to the network info display
+All previous F12 info has been moved here along with new average FPS and video memory usage
+Also provides a recommendation to players experiencing low frame rates
Added new remote console passwords for dedicated servers:
+Moderator password: Allows limited access to the console, people entering this password can ban, kick, reset and skip games
+Super admin password: Same access as the standard admin password. The idea behind this is to allow game host providers to have 1 password for all servers they run, which will allow them access in case the paying client forgets his/her pass
+New commands are SvrRemConModPass for moderator password and SvrRemConSupPass for super admin. Normal admin pass remains SvrRemConPass
Authorized entry:
+Now when the server is full authorized users (moderators, etc) can enter their password at the server list screen to guarantee access
+If the server is full the player who has been on the shortest gets removed
+Also added a server full password which allows authorized players access when the server is full. This does not give them any additional privallages

Fixes / minor changes:

Added shadow and bloom options to the option screen
Modified layout of options screen (due to lack of space mainly)
Bloom filter now on by default (patched users will have to turn this on)
Auto adjust feature now off by default as it caused more problems than it resolved (patch users will need to do this manually)
Alt Gr (right alt key) no longer triggers both ability and grenade types to change
Sky boxes modified on first 2 levels to work with shadow system
Control core & force wall models no longer cast shadows as they were not being cast correctly
Fixed bug where explosion marks could be seen through all other objects when their back was facing the camera
Now saves the last bot type you used when you leave the game
Fixed dedicated server crashing bug when debugging was enabled
No longer generates error logs when you use the X on the window to close the game while on the menu or during loading
KickAllPlayers command modified to kick based on authority
SaveConfig command now saves server password correctly
Various maps updated to fix some shadow problems

Version 1.004

Fixes / minor changes:

Fixed bug with skipping the tutorial
Fixed bug with sparks effect appearing above the robots when you collide with objects
Layers - fixed radar and door bugs
Healing message should now be working when you are not hosting the game
Warehouse - Fixed flikering generators
Fixed massive explosion bug on red generators in Temple Loci
Doubled pre-game time to 10 seconds to allow more time for changing bots/team without a penalty

Version 1.003

New:

Added a new target indicator - used with comm system to highlight where something is
Auto comm system:
+This is to help new players know what they need to do in CTF/KOTH games by playing "Destroy Objective", "Capture Control Core", etc messages at appropriate times and displaying where to go on the screen
+Unlike other players sending the messages this will override a locked target (T key)
+I have tried to think of most situations but it may still need tweaking
Now automaticly sends "Need armour" comm message if in critical damage for more than 5 seconds (this highlights you to repair bots)
Added tutorial:
+Runs automaticly the first time the game loads
+This will teach all the basic controls and get the player to capture a core in a CTF game
7 New maps added:
+Layers
+WhereHouse
+Temple Astrous
+Temple Dar
+Haunted
+Subway
+Temple Loci
+NOTE: 6 of these replaced existing maps, these older maps will be available as a custom map pack soon

Fixes / minor changes:

Removed camera shake; not a great effect and doesn't look right on all bots
Comm system changes:
+now finds the closest object when pointing at cores/objectives instead of the first valid one
+now also looks at dropped cores
+more intelligant, handles FFA CTF/KOTH matches better
+locked comm now slightly more transparent so new messages appear to be highlighted
+now locks onto a target even if its moving
+displays text to indicate if target lock is on or not (T key)
Enter key should now work on join screen
Number pad enter key should now work on menus
Possible fix to black/white message lines on some onboard/older ATI cards
Can now use Up/Down arrow keys and enter on the main menu to access sub-menus
Changed text on IRC connect/disconnect to make it a bit clearer
Possible fix to spy copy exploits - now keeps spy bots physical size, this should stop the collision system getting confused
Med stations now display "Healing..." while you're in range and still being healed
Demo bots grenade launcher reload time increased by 50%
Added seperators on the server list GUI to seperate the IRC chat from the list a bit more
IRC now shows a message when it fails to connect to a server
Health displays should now definetly be on by default even after a new match starts (unless actually disabled by the player)
Pressing escape on any submenu will now just take you back to the main menu instead of quitting
2 maps were updated to fix various issues

Version 1.002

New:

Camera now shakes slightly when you're hit, this effect may be removed depending on how well it works and if its liked

Fixes / minor changes:

Fixed demo bot grenade sound loop bug
Removed TruDimension logo from menu screen and from credits

Version 1.001

New:

Added registration screen to first run screens:
+This allows new users to register their Name & E-mail on our newslist and qualify for free support
+This is optional, and can be canceled later
+All previous beta testers have automaticly been added to the registered list
+New users will be asked to verify their e-mail address, this is to ensure fewer invalid e-mails are entered into the database

Fixes / minor changes:

Lobby IRC (chat) no longer automaticly connects - have to click the connect button
Fixed bug with user list on IRC chat not removing names
Fixed bug with some parts of the main menu GUI not being deleted (only had visible effects when using Last Server button)
Fixed a slowdown bug from crosshair
Player / object name from crosshair now working again
Fixed zoom exploit that allowed people with scrollwheels on their mice get a bit of extra zoom
Fixed a bug with list controls that could result in items being deselected from left clicks


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