Development Director Iain McNeil said, "We're really excited to announce these 2 new games. Both were very well received at E3 and we know when the players get a chance to try them out they'll be addicted! Expect more news from us in the near future as this is not all that's going on at Slitherine HQ!"
Arena: Warriors
Arena: Warriors is a role-playing strategy game set in a rich fantasy world. The game is a unique blend of traditional RPG and RTS genres, where players can recruit, equip and train huge armies to fight in real time in epic 3D battles. The player chooses varied missions and quests from a story driven campaign, developing their fledgling army into an elite fighting force strong enough to defeat the evil threatening their world. The training, equipment and appearance of individual units can be customized by the player, allowing them to craft their own army.
Features
- Unique role-playing game on an army level.
- Believable fantasy setting.
- Epic battles in real time 3D.
- 3D Quest Map and a non-linear story driven campaign.
- Recruit, train & equip your troops.
- Personalize your unit's appearance and equipment.
- Play as either side.
- Over 100 missions to play.
- All animation in game is motion captured using the latest IR camera technology.
Commander: Europe at War
Commander - Europe at War is the first in a series of high level turn based strategy games. It is being jointly developed by Firepower Entertainment and Slitherine Software. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre. Can Germany's rise be stopped or will the jackboots of the SS march through London.
Features
- Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural's to the east.
- 6 epic scenarios including the operation Barbarossa, DDay and the Grand Campaign
- Research over 50 inventions from 5 different technology areas
- 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
- Recruit and attach Historical Commanders to your units.
- Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war.
- Easy to learn, hard to master game play that is the cornerstone of Slitherine game design.
- Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings.
- Use of Osprey publishing artwork in game, a leading publisher of military history books.
- Easily moddable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.