The game features two main races, five special guilds and 14 various schools of magic for the player to choose. Managing the social status, a??ording to horoscopes of the magic universe, and using guild bonuses, a player can make significant progress in the game world. Becoming a "race leader," a character will have a chance to influence development of the fantasy universe.
A unique combat system comprising a wide range of skills has been created in Sphere II. Each parameter requires constant development. Otherwise, it will grow weaker, thus stripping the player of an extra advantage in a battle.
In addition to role-play game features, the project also has a strategy element. The player can independently conquer new territories and establish control over resources. A number of magic spells, cold steel and even firearms will help them make their "way uphill," gain power, and even simply hunt for Naath world inhabitants. Or one can simply try and challenge an offender.
The project's 3D graphics are executed at the highest level possible and employ the entire potential of modern graphics adapters. The quality of animation and special effects and the variety of game landscapes in Sphere II can surprise even the most demanding player.