- It’s a title which is going to change the current image of a vertical shooter as a meaningless, arcade game which only tests the speed of player’s fingers. It is a title which is going to present how big potential, which was not used so far, his kind of games has. It is also a game which through relation to the classics, innovative original solutions, and xtensive storyline is going to make playing it an experience one of a kind. – says Marek Okon, ROTR DS game designer.
Considering the genre of the game, the scenario is really extensive with the story taking place throughout almost 3 000 years; spreading over 6 dimensions related to Earth and putting the characters before choices consequences of which we will have to bear.
Everything starts when in Peru the archaeologists reveal an artefact of unknown origin. The knowledge it carries enables travelling in time, quite unique though. According to Deutsch-Everett theory, which describes temporalist’s paradigm, travelling in your own timeline is impossible. We can, however, go to past or future of Earth in a different dimension, and observe how the history of mankind developed there.
Thanks to this sensational discovery TARPA (Temporal Advanced Research Projects Agency) comes to existence. Its task is to investigate different dimensions and prevent any threat that may come from there.
In the game the player plays a character of agent Carrie Collins (29) who is a pilot in an air strike quick response group of TARPA. The story begins when a tunnel opens on Earth, from which some scouts from a different dimension emerge.
The plot is built upon some forces which change timelines of other worlds for unidentified purpose. During our missions we will be required to precisely carry out orders, make unexpected alliances, and make choices which will influence the future of our character, as well as the future of all dimensions.
The game is planned to be released in the first half of 2007.