Day of Defeat: Source
- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- Shortened the BAR reload time
- Reduced recoil and fire delay on the Garand
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
- Added new image-based texture blending shader
- Added new light warping shader
- Added new phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props
- Fixed a case where players could get under terrain in Argentan
- Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
- Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche