One notable new feature is the tactical battle system that features a randomly generated maps. The game also features new unit types and formations as well as an all new resource management component, random and historical events and more!
Features :
- Turn based gameplay both on the Strategic and Tactical level
- Two theatres of operation: East Coast of North America and the Carpathian Basin in Central Europe.
- Two large maps, each over 3000 hexes in size
- Tactical Battle System that allows "Quick Battle" generation and maps
- Over 20 minutes of period music for each theater
- Management of 6 key resources: recruits, horses, muskets, cannons, money and supply.
- Influence points can be used to affect political decisions.
- 400 different historical leaders
- Each leader can have up to 3 different special abilities out of 16 including the of Melee Specialist, Engineer, Fort Specialist, Grenadier and Maneuver
- 16 type of units, eg: dragoon, infantry, rifleman, militia, Indians, hussars, grenadier and heavy artillery
- 3D rendered maps and units
- 8 campaigns, 4 for each theater
- 3 kinds of multiplayer support: HotSeat, PBEM and LAN (TCP/IP).
- 3 difficulty settings
- 7 different unit stances on the strategic map: defense, attack, rest, siege, retreat, routed and training
- 4 kinds of unit formations on the tactical map: skirmish, column, line and routed
- Simple Ruleset for new players and Advanced Ruleset for veterans
- Realistic depiction of battles and campaigns, units will not fight to the last man, you win battles by routing the enemy army from the field
- Wide assortment of random events: pirates, epidemics, betrayal, fires, revolts, desertion, Indian discontent and many others
- Towns can be pillaged to gain supply
- Fleet Bombardments and Troop Landings
- Years of historical research utilized in the games development
"For Liberty!" will be released on the 4th of July, 2006, and will be available from www.battlefront.com for only $35!
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