SunAge takes place in a futuristic setting across 2 different worlds, ranging from a lush alien planet to an earth reduced to desolate wastelands and industrial cities. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.
Raymond Snippe, Development Manager at Lighthouse said: “Vertex 4 has been hard at work developing this terrific title. The team is dedicated to delivering the best gaming experience possible so we collectively made the decision to add some additional development time”, he went on to say: “ I think once gamers get their hands on this title next February, they will agree that it was time well spent”.
Lighthouse has also announced it has secured the North-American rights for SunAge and looks forward to bringing the game to a worldwide audience. Further news and plans regarding SunAge, including plans for a beta test later this year, will follow.
SunAge Features
- 3 distinct races - Human, Raak-zun and Sentinel- each with their own units, buildings, technology advantages and disadvantages.
- Alternate modes for all units, dual functionality for greater tactical depth
- Exploit weaknesses in the enemies network while strengthening your own connection lines
- Formations: Intuitive formation handling and superior overview in battles
- Campaign: 24 map single player campaign with strong storyline
- Multiplayer: Old skool multiplayer with focus on gathering 4 kinds of resources and outsmarting the opponent in battle
- Command queuing: Command your units to prone, build or attack where you want them and when you want them to do so.
- Indirect Intelligent Targeting (IIT): order your units to focus on pre-selected targets.
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