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'Half-Life 2: Deathmatch' Gets Steamy Update #50
by Rainier on July 12, 2006 @ 5:03 a.m. PDT
Valve's SteamPowered website has been updated with details on a new Half-Life 2: Deathmatch patch adding a player "ready" command, objects no longer hide tripwire slams, it explodes, and scores no longer get updated after the round is over, fixing the case where a player is standing next to a grenade or flaming barrel when the round ends. Just restart Steam for the effects to take place.
Valve's SteamPowered website has been updated with details on a new Half-Life 2: Deathmatch patch adding a player "ready" command, objects no longer hide tripwire slams, it explodes, and scores no longer get updated after the round is over, fixing the case where a player is standing next to a grenade or flaming barrel when the round ends. Just restart Steam for the effects to take place.
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