Get the Star Wars Empire at War v1.05 Patch off WP (22mb)
Star Wars: Empire at War 1.05 update :
General Bug Fixes
- Corrected a saved game issue that occurred after installing the 1.04 patch.
Space Tactical Changes
- Millenium Falcon "Invulnerability" duration was reduced from 10 seconds to 6 seconds
- Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
- The Corellian Corvette price was reduced from 1850 to 1800 credits
- The Imperials now starts with 2 TIE Fighter squadrons instead of 3
- Tartan "All Power to Weapons" duration was reduced from 10 seconds to 7 seconds
- Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
- Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)
Star Wars: Empire at War 1.04 update :
New Content
- Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a
separate download.
- Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.
General Bug Fixes
- Corrected several issues related to spaces being used in player names
- Corrected issue for player's getting kicked from a game due to the game host clicking on their name
- Corrected an issue for missing Japanese characters in the disconnect screen
General Balancing Changes
* Reduced Corellian Corvette shield health by 10%
* Increased shield strength of Corellian Gunship by 15%
* Reduced Corellian Gunship hit points by 15%
* Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
* Accuser tractor beam now holds Corvettes and Frigates in place
* Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
* Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
* Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
* AT-AT's now do 15% damage to T4B's
* SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
* Reduced T4-B rocket damage by 25%
Space Tactical Changes
* Rebellion now starts with 2 X-wing squads instead of 3
* Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits
* Accuser's price has been reduced to 5800 credits, down from 6200 credits
* Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
* Redesigned mining asteroid layout on Bothan Frenzy map
* Resized Battle over Geonosis map
* Acclamator's price has been increased to 2350 credits, up from 2200 credits
* Acclamator build speed increased from 15 to 18 seconds
* Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
* Fixed Rebel starting unit spawn issue on map "Alderaan Defense"
* Corrected an issue where capital ships would be invisible during space combat
Land Tactical Changes
* Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
* Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
* Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
* Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
* Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
* Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
* Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
* Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits
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