“Havok 4.0 will add power and flexibility to our development process,” said Mike Morhaime, president and co-founder of Blizzard Entertainment. “We’re looking forward to utilizing this technology with our upcoming games.”
Released in July this year, Havok 4.0 is a modular suite of artist tools and run-time technology that enhances Havok’s industry-leading game-play physics and animation products (Havok Physics™ and Havok Animation™). It also introduced two new products - Havok Behavior™ and Havok FX™.
With Havok 4.0, game developers can select from a modular suite of technologies and tools spanning game-play physics, character animation, behaviors and special effects, optimized for the widest range of platforms, including Sony Computer Entertainment Inc (SCEI) much-anticipated “PLAYSTATION®3” computer entertainment system, Microsoft’s 64bit Windows operating system, and now Apple Mac.
Jeff Yates, Havok’s Vice President, Product Management comments, “The Mac is an important piece of technology and because of the cross-platform nature of Havok’s technology, the port to Mac was easy to do. Furthermore, Blizzard Entertainment’s commitment to OS X and to the Mac community is a good indication of the growth potential of the Mac as a games platform. Blizzard has always put out great games on the Mac, and we look forward to Havok becoming a part of that tradition.”