Faces of War: Patch #1
Common
- profiles & screenshots will be placed into folder <my documents>/my games/faces of war/
 - now profile can be deleted from game
 - some localization issues fixes
 - several game crashes fixed
 - many missions bugs fixed
 
Interface (single & multiplayer)
- minimap zoom-in and zoom-out
 - big map (key M)
 - fixed single unit selection when pause is turned on
 - unmanned vehicles are shown in squad panel
 - guns will have diffrent icon in squad panel
 - ability to assign keys 1..9 to single units
 - alternative unit selection system (available via game options)
 - marked tabs in interface
 - fixed: camera not following unit in direct control after save/load
 - can move camera with keyboard in pause
 - components that can't be repaired are marked with black color
 - fixed soldiers talks on grenade throwing
 
Interface (multiplayer)
- host name and player name are separated
 - ping now shown on all clients in game and in session
 - ping on all open games in lobby
 - ability to change game type and map in session
 - option to turn flora respawn off
 - displays client disconnection reason
 - message "player xxx is gone" is turned off
 - statistics sorting
 - statistics in cooperative for all players
 - displays client's PC performance in session and in game
 - ability to change password in session
 - * ability to set up "Message of The Day" by host - this message will be displayed to client on join
 - * chat enchancement
 - * colored messages depending on sender
 - * private messages
 - * copy to clipboard
 
Graphics
- reworked fog of war
 - unlocked camera
 - fixed "unable to run game" issue on some Radeons
 - realistic reflections on water
 - game allowed to run (after user request) if not enough video memory available
 
Game (single & multiplayer)
- - grenade movement trail
 - no ricochet for bazooka and howitzer shells
 - lowered howitzer's accuracy
 - lowered restitution for grenades
 - sapper clear mines upon detection
 - fixed fast destruction of buildings by AP shells and bazooka
 - don't stand up on order "attack", if soldier can shoot from current position
 - now squad follows closer to commander
 - fixed installation of AT hedgehogs and dynamite
 - other soldiers don't prevent coming to items or boxes
 - fixed path planning for cars and cannons
 - tank slowing down while crushing buildings
 - soldier will not throw grenades, if he can shoot enemy or enemy is too close
 - don't shoot enemy soldiers with bazooka
 - fixed aiming of stationary artillery and self-propelled artillery
 - no more standing corpses in water after save/load
 
Game (multiplayer)
- improved scoring system
 - ability to set up limit on resources in game (like in Soldiers)
 - new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray
 - more fragile tracks on tanks
 - turret and engine repair is allowed
 - new marking for flag zone
 - in "Frontline" mode mines are deleted only in flag zone
 - improved balance for "squads only" for all multiplayer modes
 - new command "abandon vehicle" (Key L)
 - better component-wise tank destruction in multiplayer
 
Multiplayer (technology)
- improved internet connection stability
 - improved lag for fast PCs in game
 - connection by IP is working now
 - more options open for modding in multiplayer modes
 - * UPnP support for PCs behind the NAT
 
Points marked with asterisk (*) are not done yet. Points without asterisk are already done. Some planned issues may be not shown here.
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