Get the HoMM V: Hammers of Fate v2.01 Patch off WP (125mb)
3. Changes in patch 2.1
Features added:
In-game:
The Necromancy working principles changed
The Training working principles changed
Bugs repaired and changes made:
Stability:
- When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
- Multiplayer game mistiming in certain specific circumstances repaired
- RMG crashes in attempts to generate certain maps fixed
- Game freezes on MP with time limit on in some special situations fixed
- Editor crashes in several specific cases fixed
- Trouble with Autosave working incorrectly in certain cases fixed
- Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures
Camera, graphics, interfaces:
- Happiness animation added for Fortress creatures
- Visual errors in mission-pertaining cut-scenes fixed
- Renegade heroes’ attack animation fixed
- The Monster Strength list in RMG interfaces now sorts correctly
- Player now sees caravans that can’t move
- The issue with no message displaying when trying to move a hero from ‘visiting’ slot to ‘garrison’ with Space hotkey although he does not have enough free slots to gather all the army is now fixed
- Trouble with player not being informed of the number of creatures who want to join now fixed
- Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
- The slider buttons of the Split Stack interface now move only one creature for each click
- Wrong difficultly level indication in the network game’s tooltip corrected
- Combat statistics corrected
- Twitches that happened when rotating the camera in towns with high FPS rates now fixed
- When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
- In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
- Camera’s movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
- Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
- The hero’s path no longer appears on the Puzzle Map
- Hero’s flag color change when changing owner by the script (SetObjectOwner) now fixed
- Special Hero Trail no longer disappears when loading a saved game
- Various texts corrected
Gameplay, Mechanics, Balance:
- Calculations for quick combat fixed (the results used to differ from auto combat at times)
- The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
- The AI now understands various player’s diverting placing tactics (like those needed to defend the shooting creatures)
- The AI can now bring its troops closer to the moats
- Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
- AI does not cease to cast spells anymore after Counterspell has been cast
- The Eternal Light perk modified (Hero’s light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero’s creatures have a 50% chance to fail.)
- Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
- Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
- Movement Points subtraction when using the Town Portal spell corrected
- Possibility of leaving a hero without an army in network game removed
- Fountain of Fortune no longer grants +0 Luck
- Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero’s movement points for the day after summoning.
- In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
- Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
- Improper behavior of Souldrinker specialization for spell-casting creatures of the hero’s army now fixed
- In Duel, micro-artifacts can now only be equipped onto Academy creatures
- Warlords can no longer damage towers in Siege combat
- Magical elements now work with new creatures as well
Maps:
- Map ‘Questing For Peace’: Improper collision between the guarding stack and Dwarven Military Post now fixed
- Map ‘The Duel’: trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
- Map ‘The Guerillas’: The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed
Map Editor and RMG:
- RMG now creates better imbued and balanced maps
- Certain bugs in map generation now fixed
- Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
- “Wand Of...” artifacts have the setting of their number of charges corrected
- “Defeat Neutrals” objective now works (it now works for all cases)
- Minimap can be hidden now in RMG generation screen
- “Random town” can now be selected as an option in the random map generator
- The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)
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