Accomplished game and animation veteran, Flint Dille, will spearhead the design, scriptwriting, story generation, and overall production of "Sin City: The Game" (working title). Dille has twenty years of game experience to his name, and has twice won "Story of the Year" for his work on The Chronicles of Riddick: Escape from Butcher Bay and on Dead to Rights. In addition to his solid game and animation credentials, Dille is also a close friend of Sin City creator, Frank Miller -- enough so that Miller named the storyteller in his epic 300 "Dilios." "Frank and I met during what I call our 'professional adolescence' when he was doing the Dark Knight and I was doing the Transformers cartoon series," says Dille, "and we've been great friends ever since."
About the Sin City game, Dille adds, "Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and -- without giving anything away -- probably die horribly. It's great to be working with the Red Mile team on this project: They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life."
Also participating in the game's development is Union Entertainment. Union's video-game producer credits include The Red Star and this year's breakout hit, The Darkness. Union generated the original Sin City concept document that first got Miller interested in adapting Sin City as a video game, and was central to setting up the Sin City project with Red Mile. "Sin City is one of a select few properties that everyone agrees is ideal for video games," said Union President, Richard Leibowitz, "and we're very proud to help make that happen."
"Flint and Union bring a deep and broad array of video game experience to Sin City and they'll be integral to Red Mile's creating a video game experience that delivers on gamers' and fans' expectations," said Chester Aldridge, CEO of Red Mile Entertainment.