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SunAge

Platform(s): PC
Genre: Strategy
Publisher: Lighthouse Interactive
Developer: Vertex4

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'SunAge' - 6 New Screens

by Rainier on Oct. 29, 2007 @ 1:24 a.m. PDT

SunAge is a futuristic RTS where the player can experience 3 different races with each there arsenal of units, buildings and upgrades, taking place across 2 different worlds. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.

SunAge takes place in a futuristic setting across 2 different worlds, ranging from a lush alien planet to an earth reduced to desolate wastelands and industrial cities. In the distant future, earth is dying and mankind retreats into sealed cities. Then a new cult called RaakZun arises, spreading chaos. Our hero battles to protect his Federation and aims to strike at the heart of the Raak Zun’s creed. This opens a gateway to an alien planet and frees up the way for lethal Sentinel drones, who will crush any life-forms that get in their way.

Lighthouse has also announced it has secured the North-American rights for SunAge and looks forward to bringing the game to a worldwide audience. Further news and plans regarding SunAge, including plans for a beta test later this year, will follow.

SunAge Features

  • 3 distinct races - Human, Raak-zun and Sentinel- each with their own units, buildings, technology advantages and disadvantages.
  • Alternate modes for all units, dual functionality for greater tactical depth
  • Exploit weaknesses in the enemies network while strengthening your own connection lines
  • Formations: Intuitive formation handling and superior overview in battles
  • Campaign: 24 map single player campaign with strong storyline
  • Multiplayer: Old skool multiplayer with focus on gathering 4 kinds of resources and outsmarting the opponent in battle
  • Command queuing: Command your units to prone, build or attack where you want them and when you want them to do so.
  • Indirect Intelligent Targeting (IIT): order your units to focus on pre-selected targets.

The anticipated releasedate now stands at November 2007.

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