The natural-looking, wind-blown foliage generated by SpeedTree will appear in a wide variety of Sierra Entertainment projects now underway, including the recently-released World in Conflict™ from Sierra Entertainment’s Massive Entertainment studio.
“SpeedTreeRT represents not just years of programming & artistic effort by IDV, but the input of countless studios around the world,” said IDV CEO Chris King. “We look forward to working with Sierra Entertainment to help them take game features to the next level with one of the game industry’s most recognized middleware packages.”
“The SpeedTreeRT technology provides tremendous life-like and realistic features making players feel as though they are in the game,” said Brian Leake, vice president of Technology for Sierra Entertainment. “For the next generation of gaming, SpeedTree software is an important tool to help create out-of-this-world outdoor environments that meet the highest standards of players.”