General Revisions:
* Additional camera options and speeds have been added.
* Top down Camera zoom is gradual; not as fast.
* The players turn speed has been increased globally.
* The frame rate issues have been fixed for render targets and in-game menus.
Monster Updates:
* A transparent Health Bar has been added to all enemies with health greater than 300 hit points.
* Stun attack effect on players has been shortened.
* Zombie Bikers amount of health has been decreased significantly
Controls:
* Camera and character turn together with left stick.
* The A button is for Jump, while the B button is for Dodge. Or you can click the analog sticks as in the original controls.
* The controller vibrations have been toned down.
Weapon Changes:
* All Level One Weapons will be slightly more powerful.
* A new “random” weapons option has been added to Multi-player gameplay.
Achievement Edits
* Golden Zombie Achievement has been fixed.
* Dojo Achievements are easier to accomplish.
* Highest grade will be updated in achievements.
New Multiplayer Options:
* The Auto-target option has been added to arena battles.
* Frames Per Second is improved with up to 4 players.
* Cooperative Dojo waves have been re-balanced.
* Werewolf attacks will not cripple the player completely. .
* Several multiplayer game options have been added.
Level Adjustments:
“A Walk in the Park"
* Zombie Granny is no longer invincible on the “Madness” difficulty.
“Maul Field Tour"
* The player will no longer end up on the other side of the fence in the ATV “Monster Fest.”
“Showdown!"
* This level is no longer impossible to beat on “Madness” difficulty.
* The player characters do not get stuck in the Trampoline.
The game can be played cooperatively and competitively, filling a gap left since the days of arcade classics like Gauntlet and Double Dragon. Both online or offline play is available ranging from 1 to 16 players in total and features intense gunplay combined with melee combat - think of it as the chaotic mess of Smash TV and Zombies Ate My Neighbors meets the 16 player online gameplay of Darkwatch or HALO. Throughout the game, players will collect weapon parts that allow them to build bigger and better weapons, while also driving vehicles, using helpful secondary items such as Molotov cocktails and grenades, and even transforming into monsters themselves for a complete set of new abilities.
The style of Monster Madness: Battle for Suburbia is tongue-in-cheek -- a playful, de-fanged take on all manner of horror clichés. By the end of the campaign, players will have taken on everything from shambling zombies and nimble vampires to brutish werewolves, living gargoyles, and towering evil robots. More than 50 unique monster enemies, all with distinct behaviors and attacks, will confront players over the course of the cooperative campaign, and more than 12 powerful Boss Monsters await at key junctures.
In addition to the Cooperative Campaign (which can be replayed multiple times to unlock new content and build every weapon), players can compete among each other in a variety of competitive game modes locally (up to 4 players) or online (up to 16 players), for a frantic party-style experience. Monster Madness aims for a "pick up and play" quality, allowing for a full spectrum of gamers and enthusiasts to participate. Part of the fun is playing with a group of people with different skill levels - while the hardcore players can take the lead, the amateurs can hang back and still have fun kicking ass and helping the team. Whether play ers prefer story-oriented solo gaming, cooperative party gaming, or competitive offline or online gaming, Monster Madness’ intense free-form combat never lets up!