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'Dark Messiah of Might & Magic' - v1.04 MP Patch Available Through Steam

by Rainier on Feb. 20, 2007 @ 11:07 a.m. PST

In Dark Messiah of Might and Magic, players will be introduced to the world of Ashan, a dark and unforgiving world, scarred by a bloody history and threatened by an apocalyptic prophecy: the Dark Messiah. A v1.04 multiplayer patch for Dark Messiah is available through Steam, adding 4 new maps, new multiplayer mode, and plenty of tweaks, adjustments, crash and bugs fixes.

Patch 1.04 Multiplayer

New Content

  • New game mode - Colosseum
  • New map - clsm_circus
  • New map - CTF_3
  • New map - CTF_MP4
  • New map - CTF_MP2
  • SDK map compile utilities & documentation
  • Source Data for all Kuju MP maps

Character Changes

  • Archer Multi-Arrows (double, triple) now reduce stamina recharge when arrows drawn
  • Assassin Cloaking sound halved in volume / range
  • Mage Fire Orb damage now affected by elemental alignment (base fire orb damage reduced so full-fire alignment can't be insta kill)
  • Mage Lightning spells now fully damage Magic Shields
  • Priestess Soulmark ability increased duration
  • Priestess 'pre-curing' effect added - now targets of heal are aware that the Priestess is casting it upon them
  • Knight Safeguard reduced 'casting' time
  • Knight Quick Attack stamina cost reduced depending on XP level
  • Knights now slowly regain stamina while holding Stance, depending on XP level

Miscellaneous & Bugfixes

  • 'Low sample quality' optimisation no longer automatically disables streams.
  • In-air damage impulses (aka 'Kiting') fixed. Characters will no longer take strong movement impulses from being hit with a melee weapon
  • Lock-on range reduced when character is blinded / poisoned
  • Increased size of Blind visual FX
  • Spell created entities (magic shield etc) are now removed when the player who created them leaves the game
  • Dead characters no longer receive health boost from rally troops
  • Resurrection message added for the Mass Resurrect state
  • Soulmark message no longer appears over dead soulmarked targets
  • Times larger than 100 minutes now work in timer display
  • Assassin Poison Daggers & Arterial Strike now have reticles as they should
  • Knight can no longer break out of 'Stunned' state via an exploit

SDK

  • This patch contains everything users require to create maps for the multiplayer component of Dark Messiah. (This SDK is not suitable for making maps for the Singleplayer game)
  • There are full instructions on how to use the SDK inside the /Docs directory of the MP game folder.
  • The source data for the Kuju multiplayer maps can be found here - [Drive]:Program FilesSteamSteamApps[SteamUserName]dark messiah might and magic multi-playermapsrc

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