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Birth of America

Platform(s): PC
Genre: Strategy
Publisher: ageod
Developer: ageod

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'Birth of America' - v1.11 Patch Available NOW

by Rainier on March 7, 2007 @ 8:38 a.m. PST

In Birth of America you control one of the major contenders in French & Indian Wars, and the War of the American Independence, trying to achieve military and political victory.

Get the Birth of America v1.11 patch off WP (15mb)

Bugs Fixes

Fixed a bug with fleet and unload.
Fixed a bug with minutemen liberating their city.
A bug prevented the display of the 2nd battle for a given day.
Leaders won't heal their wounds by going into besieged cities.

User Interface

You can now plot patroling moves, by dropping your stack on the destination region while you hold shift.
Numbers in tooltips are now colored.
If you hold down shift while a stack is selected, you see in color the links to adjacent regions.
The command penalty is now shown near the order envelope, in pulsating red.
Improving caching system allowing smoother scrolling of the map.
New Waypoints icons
You can show with an adjustable delay, or even mask the animated balance seen during a battle.
Multi lines scrolling enable for the ledger, you now browse your units one page at once (with the mouse wheel only).

Game Play, Rules Additions and Changes

Supply Wagons in a besieged stack give the 'surrender protection' behavior to all others stacks besieged (provided they still have some supply left)
You now only retreat in a city (of the region you are in), if the special order 'enter structure at end of movement' is checked. Run for the hills!
Artillerist trait now also give a slight bonus during siege.
Your leader must be activated to plan a Sortie.
A delay can appears before a battle trigger in a region, leading to a more realistic and 'evasive' gameplay.
The command penalty rule is revised, small, lone stacks don't get max penalty now.

Data Changes

Supply wagons no longer cost command points.
Stanwix leader had the wrong name at the element level.

Scenarios Additions and Changes

French Intervention: The French reinforcements number 4 and 5 would not
trigger. French expeditions 1 to 3 (the major ones), worked rest assured.

AI

The AI splits artillery away from armies less frequently.
Improved slightly the logic for the Being Besieged algorithm.
Improved slightly the logic for the Garrison algorithm.
Improved slightly the logic for the Resupplying algorithm.
Improved slightly the logic for the targeting of enemy regions algorithm.
Improved slightly the logic for the Build Depots algorithm.
Added a Stacks Manager algorithm, shuffling and optimizing units between the various stacks of the same region.


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