“While one of the great conflicts of human history is being played out all around us, ultimately we’re not really concerned with winning the war because we know how that turns out,” says “Saboteur” producer Phil Hong. “We’re interested in telling the story of one man’s personal battle.”
In “Saboteur,” players take on the Third Reich in a fully interactive, open world with both story-driven missions and side quests using an arsenal of weapons and abilities that allow quiet movement and lethal efficiency. Any weapon, costume, or item can be manipulated – including military and civilian vehicles. Players can also scale buildings and move unseen across rooftops, or eliminate guards with a range of authentic weapons (or sometimes with bare hands).
One of the game’s most unique aspects is the introduction of the revolutionary “Will to Fight.” Areas under strict Nazi oppression appear in stark black and white noir style. Here players must behave cautiously to avoid suspicion. Successful acts of sabotage, however, light the same areas with bright, vibrant color, encouraging citizens to act defiantly. By indicating progress with real-time environmental changes, “Will to Fight” offers players a dynamic measure of personal accomplishment.
Visit www.saboteurthegame.com for the latest straight from the Pandemic development team. “Saboteur” will be available for next generation consoles in 2008.
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