Get the Alien Syndrome [PSP/Wii] Trailer off WP (34mb)
Derived from the classic SEGA IP, Alien Syndrome for the Wii and PSP plunges players into its easy to pick up and play action-RPG gameplay, while offering depth and a wealth of features and missions to challenge all gamers.
Alien Syndrome puts players in control of the strong and enigmatic heroine – Earth Command Trooper Aileen Harding – as she battles through a wide variety of environments including onboard infested spaceships and bizarre alien planets, taking on a mixture of fearsome aliens and colossal bosses. Players can choose from a wide selection of character specialties and skills to hone their character before embarking upon their sci-fi adventure. As they progress through the engrossing campaign, protected by different types of armour and using a variety of melee and ranged weaponry, players can improve their heroine’s statistics and discover powerful new abilities.
Type: Projectile
Manufacturer: Kruger & Thompson
Model: Blastcannon
The 10 Gauge Semi-Automatic High Powered Shotgun packs a powerful punch with short range, but it fires out in a wide cone so it can hit multiple aliens at once. This is a good weapon to use if there are hordes of enemies nearby and you need to clear them all out at once.
Type: Explosive
Manufacturer: BlastCorp Inc.
Model: Bomb Launcher
The BlastCorp Ti-E Isotope Gravity Dispenser is a Demolitions weapon issued to Earth Command Forces. The bomb launcher fires like an artillery shell that detonates when it lands doing area of effect damage. Because of its artillery like nature, it will not hit things that are nearby but it can shoot over obstacles that other weapons cannot. The bomb launcher is very useful for clearing out entrenched enemies that cannot be attacked with conventional weapons.
Type: Projectile
Manufacturer: Kruger & Thompson
Model: Chain Gun
The Kruger & Thompson 22mm Heavy Repeater Chaingun is a Spec Ops issued heavy suppression weapon. This multi-barreled weapon fires powerful and rapid bursts at long range, making it a deadly weapon that can tear through hordes of aliens with ease. Unfortunately, it also consumes ammo very quickly, so it must be used carefully and accurately to be effective. Additionally, it has a charge up period before it can actually fire.
Type: Incendiary
Manufacturer: PyroBlast Technologies
Model: Firebolt
The PB-2 Incendiary Plasma Firebolt Gun fires a small fireball-like projectile that travels great range and does moderate damage to the target. Its larger projectile makes it easier to land a hit than thin projectile weapons like the ballistic types or some of the lasers. The firebolt is a good multipurpose weapon useful in any situation.
Type: Incendiary
Manufacturer: PyroBlast Technologies
Model: Flame Geyser
The last and most powerful of the flame weapons is the PyroBlast Tech PB-4 Incendiary Geyser. It detonates at a medium range from the player. Spectacular gouts of flame shoot up from the floor upon detonation engulfing any aliens in its area of effect for massive amounts of damage. Because of the delayed detonation, it is unsuitable for close quarters combat.
Type: Incendiary
Manufacturer: PyroBlast Technologies
Model: Flamethrower
Spec Ops issue Earth Command Forces PyroBlast Tech PB-1 Flamethrower. The flamethrower is the base weapon of the flame weapon tree and fires a continuous stream of flames in a cone pattern. Anything caught in the stream will take immediate damage from the active flames and damage over time as it continues to burn. It does moderate damage and is useful for clearing out enemies nearby. Note that its short range makes it unsuitable when aliens are attacking from a distance.
Type: Incendiary
Manufacturer: PyroBlast Technologies
Model: Fragmentation Fireball
The PB-3 Incendiary Fragmenting Plasma Fireball Gun is similar to the Firebolt. It fires a large fireball-like projectile that travels great range and does moderate damage. However, when the fireball hits, it splits into three smaller fireballs aimed at nearby targets. This allows the Fragmentation Fireball to damage a large number of enemies at once.
Type: Projectile
Manufacturer: Kruger & Thompson
Model: Gauss Rifle
Combat in space and extraterrestrial atmospheres required an alternative to the standard gunpowder based bullets used for centuries on earth. The Kruger & Thompson 12mm Semi-automatic Magnetic Accelerator Rifle uses electromagnetic acceleration to launch a single bullet at a lethal velocity.
Type: Explosive
Manufacturer: BlastCorp Inc.
Model: Missile Launcher
The BlastCorp DX-1 Homing Missile Launcher fires a large rocket with limited ability to track its target. Once the homing missile acquires a lock, it will follow the enemy until it detonates. The missile’s guidance system is good enough that only the quickest and most agile of aliens will be able to avoid it. Its homing capability requires less skillful aim, making it a good fire and forget weapon.
Type: Energy
Manufacturer: LazTech Industries
Model: Laser Rifle
The X-d 99 Impulse Laser by LazTech Industries is the standard issue Earth Command Forces assault rifle. A classic weapon from the original Alien Syndrome, it fires laser beams with long range but low damage. Energy usage is very low, allowing it to be fired for long durations.
Type: Explosive
Manufacturer: BlastCorp Inc.
Model: Mine Layer
Demolitions issue the BlastCorp Xv-10 Proximity Detonating Mine Layer to Earth Command Forces. The mine layer is a useful defensive weapon. It detonates when an enemy steps on it, doing area of effect damage. A limited number of mines can be laid out at any one time, and the mines also have a limited duration after which they self detonate. This weapon can form a useful barrier for offensive or defensive purposes.
Type: Projectile
Manufacturer: Kruger & Thompson
Model: Nanobot Swarm
Covert Ops issues Earth Command Forces the Kruger & Thompson Submicron Nanobot Swarm Launcher. Like a swarm of angry bees, the nanobots travel from target to target, dealing massive damage to anything they touch. The swarm can be a bit unpredictable, however, as it cannot be aimed at any one particular target; the nanobot swarm will choose its own target to attack. Because of this, the weapon can be difficult to use when a specific target is required. The swarm lasts for a short duration and it does its damage over time. It can be fired and forgotten so it requires less skill and can be used in combination with other weapons.
Type: Energy
Manufacturer: LazTech Industries
Model: Dispersion Laser
Special Earth Command Forces use the X4-d 01 Quad-Trajectory Impulse Dispersion Laser Rifle crowd control rifle. It fires an array of lasers in a wide cone, doing moderate damage at long range. This gives the Dispersion Laser the best coverage in the game. It is most useful when there are aliens surrounding you as it allows you to hit multiple targets at once.
Type: Explosive
Manufacturer: BlastCorp Inc.
Model: Quantum Ripper
The most powerful explosive weapon, the BlastCorp Xw-74 Quantum Ripper, fires a magnetically enclosed quantum singularity. High powered electrical discharges damage any nearby enemies as the main projectile moves, allowing it to deal large amounts of damage to all enemies along its flight path. Woe to any enemy that actually gets hit by the quantum singularity itself.
Type: Energy
Manufacturer: LazTech Industries
Model: Reflect Laser
Elite Earth Command Forces are equipped with the XS-d 89 Supercharged Ionic Deflection Impulse Laser assault rifle. It fires laser beams with very long range and high damage, but unlike the laser rifle, the reflect laser will reflect off of walls and other obstacles, allowing it to bend around corners, shoot into rooms, and damage aliens without exposing you to their line of fire.
Type: Energy
Manufacturer: LazTech Industries
Model: Sonic Blast
The LazTech S19 Sonic Pulse Rifle is a ground support rifle. It fires a sonic pulse that does minimal damage, but can knock an enemy back and stun them. It is an area of effect weapon that can affect multiple targets with each blast. Some targets may be immune to the knock back and/or stun effects of this weapon, particularly boss monsters. It is primarily effective when you are facing overwhelming odds and need a chance to break away or whittle down the opposition while they are stunned.
Alien Syndrome offers 20 different weapons to use, ranging from flamethrowers, quad-barrelled lasers, nanobot swarms that dissolve enemies and incendiary grenades that unleash fire geysers from the ground. Each weapon offers different advantages and disadvantages, dependent upon how it is used and which speciality the player has chosen to adopt. With the sheer variety of weapons and abilities available to players, any number of combat strategies can be used to defeat hordes of more than 100 different alien enemies.
Alien Syndrome on the Wii will utilise the Wii remote’s unique gyroscopic feature by enabling players a full range of motion when slashing through enemies, unloading devastation on bosses, or running and gunning through hallways. Players will also be able to access various new game modes and mechanisms. These extra features include using the Wii controllers to craft new items, to enhance existing items and character abilities and to hack into computer systems.
For gamers on the go, Alien Syndrome on the PSP is wi-fi enabled so that up to four players can embark upon playing cooperatively through the alien infested levels in various multiplayer modes.
Features :
- High quality sci-fi action-RPG gameplay for the PSP: Alien Syndrome combines the intensity of a fast-paced, action-packed sci-fi shooter gameplay, with the depth and customization of an RPG.
- Frenetic single-player and multiplayer modes are packed with over 100 enemies, 15 sub-bosses and five main bosses to fight, using 80 weapons and hundreds of armor types and bonus items.
- In-depth gameplay: Explore 15 intricate levels and take on multiple side quests – 20+ hours of action-packed adventure.
- Completely customize your character to expand in-game strategy options: Choose from several character classes, each with their own strengths and weaknesses. Upgrade your character stats as she grows in experience, accessing a host of new abilities and game features. Your loyal robot assistant also fights alongside you, exchanging and improving your weapons and armor at any time.
- Fight in the single player campaign mode or in four-player cooperative mode: Venture solo through an expansive and varied sci-fi world, or battle along side up to four friends in Co-op Mode.
Alien Syndrome is developed by Totally Games and will be available for the Wii and PSP system in summer 2007.
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