While developing a proof-of-concept prototype for their as yet unannounced new title, the Stray Bullet team evaluated various middleware technology solutions. During this process, a base solution was decided upon; “We decided on Simultronics’ HeroEngine because it gives us a comprehensive set of tools and the best infrastructure for development,” says Ala Diaz, the Technical Director at Stray Bullet Games. “The power of HeroEngine lies in its collaborative real-time development model, with a fantastic suite of tools and systems.”
One month ago Stray Bullet Games completed the proof-of-concept prototype, and shifted from the concept phase to pre-production. “We have yet to release any detailed information to the general public concerning the new project,” says Mike Madden, Creative Director. “This is due to a variety of reasons, but none more so than the fact that any information we release now will probably change by the time we enter Beta Testing. As we approach that date, we will begin releasing more details.”
“The first year is always the hardest for a new studio,” says Frank Lucero, VP of Product Development and SBG COO. “With that behind us and moving into pre-production, the company’s future looks strong indeed.”