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Contrary to most of the current market games, Capucine offers the player to give life rather than take it. Based on a simple gameplay focused on the multiple uses of the heroine’s ray of light, the game also uses a dynamic enemy creation system: shadows generated by the light beam are the enemies. Consequently, the way to play induces the frequency of the fights: if he doesn’t pay attention, the player may put the main character in danger.
Capucine takes place in a fantasy world where everything is dead. The sky, covered with shadows, immerses the world in a slight darkness, like on a full moon night. You play the main character, an eight-year-old little girl called Capucine, who can cast a beam of light from her right hand. In her left hand she holds a capucine flower (the French name for Nasturtium). The aim is to cross the dead world to reanimate it thanks to the child’s power. The player must explore the surroundings, solve riddles and fight enemies.
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