“Gamers can literally build their own shooter experience via Blast Works’ easy-to-use, multiple in-game editors,” said John Merchant, Marketing Manager, Majesco Europe. “This exceptional customisation combined with the unique “stickiness” of enemy debris and bright geometric graphics delivers a standout game that never plays the same way twice.”
Across more than 15 different land, air and sea missions, the goal of Blast Works is to destroy enemy ships while continually growing your own into a massive craft by absorbing their fragments. The larger a “fused ship” is, the easier it is to protect from the growing onslaught of enemy firepower. Players can also upgrade their ship in the Hangar by customising weapons, propulsion systems and armour.
Creative types will further enjoy building a ship from scratch with the Ship Editor and then testing it out in combat on a custom level they’ve built with the Level Editor. To defend the Hangar, players must use the Wii Remote like an anti-aircraft turret to shoot down enemies attacking from all angles. Finally, the game’s 2-player cooperative mode lets players work together to blast enemies, fuse debris to grow their ships and finish the mission as a team.
Blast Works: Build, Fuse & Destroy, developed by Budcat Creations, is scheduled for a fall release in North America, and Q1 2008 release in Europe.
More articles about Blast Works: Build, Fuse & Destroy